Online Gaming Essay | Advantages and Disadvantages of Online Gaming

Online gaming is the most talked about fun topic among the teenagers of the 21st century. At the same time, it is the most talked about serious topic among the parents and teachers. Everyone has their own reasons to discuss online gaming. Our reason today is to help you write an Essay on Online Gaming so that you are exposed to the unseen side of online gaming addiction.

Long Essay on Online Gaming Addiction in 500 words | Argumentative Essay on Online Games Good or Bad

How online gaming started.

The Internet has changed the way we live, we eat, we dress, we work and we play. It has become a preferred and comfortable mode which has made our lives way too easy. Today almost everything is available at the click of a button. You ask for a thing and it reaches your doorstep within days. Amidst these gratifying moments, when we are saved from the daily hustle-bustle, another trend of online gaming has emerged. 

Advantages of Online Games

Online gaming is a huge platform today. A platform that has broken all barriers and boundaries amidst countries around the world. In online gaming, you can connect to anyone anywhere in the world and play. Sometimes you don’t even know with whom you are playing and this mystery makes the experience even more thrilling. It also gives the player an opportunity to make new friends from other countries and get a chance to showcase their talent worldwide.

Nowadays, many online gaming championships are organized where gamers get a platform to compete with the best of the best and enhance their skills. It has gained much popularity over the years because one can play an online game on even a basic smartphone. What one requires is a consistent internet connection. Developing, designing and marketing online games has turned into a full-fledged profession and many are earning their bread and butter through it. 

Disadvantages of Online Gaming

But then there is always the other side of a coin which is often dark and dingy. The other side of online gaming is not only dark but dreadful too. Many tend to become addicted to online gaming and it takes away all of their productive time. When money gets involved in it through betting, families are ruined. It pulls an individual into isolation as mostly online gamers play alone. Their social interaction becomes nil which leads to depression and loneliness.

Online harassment through many gaming sites is not a new thing. Children can easily be trapped in this way. Long hours spent in front of the computer can harm their posture and eyes too. These games, through their catchy visuals, entice young children and they become addicted to them to such an extent that they forget to eat or sleep and prefer to sit in front of the screen all the time. Such addiction not only harms the individual but the whole family suffers due to it. Besides social effects, there are many psychological symptoms like anxiety, irritability and uncontrollable mood swings which take a toll on the health of an individual due to addiction.  

Ways to Control Online Gaming Addiction

Self-control, time management and focus can serve as the three pillars for fighting the addiction to online gaming. The external prohibitions from the government in the form of laws, certain regulations and even a ban on a few of them are not going to solve the problem. Good parenting, positive family time and socializing with friends can prove to be helpful.  In some severe cases, guidance from a counsellor could become necessary. Positive reinforcement & support from loved ones is required for an individual to come out of this addiction. 

‘Nothing can be more exciting and thrilling than a victory in real life’. So, let’s look forward to a win in real life than online.

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Essay On Online Games

**Meta Title: Insights on Online Gaming: Impact and Popularity**

Explore the extensive impact and rising appeal of online gaming across the globe. Understand how digital games influence culture and personal connections.

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Insights on Online Games: A Deep Dive

Explore the world of online gaming with our comprehensive Essay On Online Games. This guide is tailored for students, parents, and educators looking to understand the impacts and benefits of video games. Featuring insightful analysis and latest trends, it helps readers make informed decisions about gaming, promoting a balanced approach to digital entertainment.

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Essays About Video Games: Top 12 Examples and Prompts

Video games have revolutionized the way we have fun today. If you are writing essays about video games, check out our guide to inspire your writing.  

Few can contest the fact that video games have taken over the world. From the basic, almost “primitive” games of the 1970s like Pong to the mind-bending virtual reality games of the 2020s, they have been a source of entertainment for all. Moreover, they have proven quite profitable; countries like Japan and the United States have made tens of billions of dollars solely from the video game market.

Despite their popularity, much has been debated over the potentially harmful side effects that video games may have, particularly on children. One side argues that playing certain video games can lead to people exhibiting violence in the future, while others believe that video games teach players essential life skills. Regardless, they will continue to be a part of our lives for the foreseeable future. 

For engaging essays about video games, read the essay examples featured below for inspiration.

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1. What electronic games can teach us by Kendall Powell

2. designers are imagining video games without guns by keith stuart, 3. playing video games all summer won’t make you feel worse by nicole wetsman, 4.  violent video games bad by andrea newman.

  • 5. ​​The health effects of too much gaming by Peter Grinspoon

Writing Prompts For Essays About Video Games

1. video games: good or bad, 2. the benefits of video games, 3. what is your favorite video game, 4. do video games cause people to become violent, 5. video games in your life, 6. video games vs. traditional games, 7. is the video game rating system enough.

“In other studies, researchers found that gamers who trained on Tetris were better at mentally rotating two-dimensional shapes than those who played a control game. Students who played two hours of All You Can E.T., an educational game designed to enhance the executive function of switching between tasks, improved their focus-shifting skills compared with students who played a word search game.”

Powell explains a few possibilities of applying video games to education. As it turns out, certain video games can improve players’ skills, depending on the mechanics. Researchers are inspired by this and hope to take advantage of the competitive, motivational nature of gaming to encourage children to learn. New games are designed to help kids improve their focus, coordination, and resilience, and game designers hope they will succeed. 

“Imagine a game where you’re a war reporter seeking to capture the most iconic, representative images in a battle environment: You’d still get the sense of peril that audiences expect from action adventures, but your relationship with the environment would be more profound. It would be Call of Duty from the perspective of a creative participant rather than a violent interloper.”

The graphic nature of some video games is said to make kids violent, so it is only natural that some creators try to change this. Stuart writes that it is possible to maintain the fun that shooter-type games induce without using guns. He gives examples of games where you do not kill your enemy, simply stunning or capturing them instead. He also suggests photography as an alternative to killing in a “shooting” game. Finally, he suggests basing video games around helping others, making friends, and doing more peaceful, creative tasks.

“Any role video games play in skewing well-being that did pop up in the study was too small to have a real-world impact on how people feel, the authors said. People would have to play games for 10 more hours per day than their baseline to notice changes in their well-being, the study found.”

Wetsman counters the widespread belief that video games “destroy your brain.” Research done with a sample of 39,000 players over six weeks has shown that whether one plays video games for long or short periods, their mental health is not impacted much. There are some exceptions; however, there are not enough to conclude that video games are, in fact, harmful.

“Some people believe that the connection between violent games, and real violence is also fairly intuitive. In playing the games kids are likely to become desensitized to gory images;which could make them less disturbing, and perhaps easier to deal with in real life. While video games aren’t about violence their capacity to teach can be a good thing.”

In her essay, Newman writes about the supposed promotion of violence in some video games. However, she believes this violence does not cause people to be more aggressive later. Instead, she believes these games expose children to certain atrocities so they will not be traumatized if they see them in real life. In addition, these games supposedly promote connections and friendships. Finally, Newman believes that these “harmful” can make you a better person.

5. ​​ The health effects of too much gaming by Peter Grinspoon

“Gamers need to be educated on how to protect their thumbs, wrists, and elbows, their waistlines, their emotional state, their sleep, and their eyes. Simple education around taking breaks, stretching, eating healthy snacks, and resting and icing your thumb, wrist, or elbow when it starts hurting can address injuries early, before they become significant. For the eyes, gamers can try the 20-20-20 rule: every 20 minutes, try to look at something 20 feet away for 20 seconds.”

Grinspoon discusses both the benefits and the health risks of gaming. Video games allow people to interact with each other remotely and bond over specific missions or tasks, and some research shows that they have cognitive benefits. However, some gamers may develop vision problems and hand and wrist injuries. Gaming and “staring in front of a screen the whole day” is also associated with obesity. Overall, Grinspoon believes that gaming is best done in moderation.

Looking for more? Check out these essays about hobbies .

Many parents believe that their children’s “bad behavior” is because of video games. Based on your experience and others, decide: are video games good or bad for you? Make sure to read viewpoints from both sides and write an essay based on your position. Would you encourage others to play video games? Discuss these pros and cons for an interesting argumentative essay.

Like anything else, video games have both positive and negative aspects. Explain the good that video games can do for you: the skills they can equip you with, the lessons they can teach, and anything else. Also, include whether you believe their benefits outweigh the disadvantages they may pose. 

For your essay, write about your favorite video game and why you chose it. What is its meaning to you, and how has it affected your life? Describe the gameplay mechanics, characters, storyline, and general impact on the gaming community or society. You can write about any game you want, even if you have not played it; just ensure the content is sufficient.

Many claim that playing violent video games can make you violent in the future. Research this phenomenon and conclude whether it is true or not. Is the evidence sufficient? There are many resources on this topic; support your argument by citing credible sources, such as news articles, statistics, and scientific research.

Video games have been a part of almost all our lives. Recall a treasured experience with video games and explain why it is significant. How old were you? Why do you remember it fondly? How did this experience make you feel? Answer these questions in your own words for an exciting essay.

Essays About Video Games: Video games vs. Traditional games

There are stark differences between video and traditional games, such as board games and card games. For an engaging essay, compare and contrast them and write about which is more entertaining, in your opinion. Be creative; this should be based on your own opinions and ideas.

The video game content rating system is used to classify video games based on their appropriateness for specific ages. However, parents complain that they are not strict enough and allow the display of violent content to children. Explore the criteria behind the rating system, decide whether it needs to be changed or not, and give examples to support your argument.

If you are interested in learning more, check out our essay writing tips !

Tip: If writing an essay sounds like a lot of work, simplify it. Write a simple 5 paragraph essay instead.

  • Video Games Effects on Players: Positive or Negative? Words: 1947
  • Effects of Video Games on Players Words: 1942
  • Video Games: Negative and Positive Effect on Teenage Kids Words: 1224
  • Video Games: Positive and Negative Effects Words: 926
  • Video Games: Negative or Positive Effects on Teenage Kids Words: 1222
  • Globalization of Video Games and Its Influence in the Society Words: 1816
  • The Gaming Community: How Video Game Players Are Viewed Today Words: 878
  • Positive Aspects of Online Gaming and Their Impact on Children Words: 1149
  • The Impact of Video Games on Those Who Play Them Words: 1487
  • Valorant Is a Video Game That Is Both Enjoyable and Beneficial Words: 1026
  • Video Games’ Negative Impact on Children Words: 2215
  • Violence Encoding in Video Games Words: 2684
  • Video Games and Teenage Behavior Words: 1725
  • Video Game Addiction: History and Future Implications Words: 2112
  • How Gaming Consoles Influence the Youth Words: 1678
  • Are Video Games Harmful For Players? Words: 1621
  • Researching of History of Video Games Words: 659
  • Video Games Versus Movies Words: 883
  • Behavioral Problems Caused by Video Games Words: 1955
  • Video Games Are Harmful to Children and Adolescents Words: 619
  • Regulating Violent Video Games Words: 830
  • Are Video Games That Dangerous? Words: 668
  • “The Rhetoric of Video Games” by Ian Bogost Words: 545
  • Gaming as a Form of Meditation Words: 833
  • Do Video Games Cause Violence: Essay Sample Words: 1039

Positive Effects of Video Gaming

This “positive effects of video games” essay explores the benefits of games on education, cognitive skills, social side of gaming, and other aspects. Get some ideas for your “positive effects of gaming” essay with the help of our sample.

Introduction

Gaming and cognitive skills, social side of online gaming, the matrix has you: gaming and self-perception, the major danger, works cited.

The influence of video gaming on an individual’s physical and psychological health is a rarely debated issue in psychology and psychiatry. The majority of the research focuses on the adverse effects of video gaming such as insomnia, depression, social isolation, and even heart failure (Sublette and Mullan 4). Nevertheless, primary targets of such research are obsessive video gamers who sometimes play video games for thirty hours straight or more (Sublette and Mullan 4). While excessive video gaming can be harmful to an individual’s physical and psychological health, moderate gaming can positively influence players by developing their cognitive and social skills, as well as improving the satisfaction with life and motivation.

First-person shooters (FPS) are frequently blamed for violent gameplay and excessive exposure to blood and other disturbing imagery. The influence of FPS on the cognitive skills of players remains a peripheral topic among psychiatrists and psychologists. However, Colzato et al. point out that playing FPS improves one’s ability to react faster, as well as monitor and update working memory (238). The violence of battles in FPS can indeed be disturbing to some, but approximately the same level of violence can be seen in average action movies about wars or city gangs.

The benefit of games is that they allow the player to interact with the environment, encouraging him or her to react to situations faster, conduct complex decision-making, and refer to the collected information to ensure accurate navigation. My experience has shown me that gaming can significantly improve personal ability to navigate in an unknown place by implementing the same set of skills necessary for video gaming: attention to details, analysis of the environment, and logical reasoning.

Puzzles and quests are other types of games that also require the player to use logic and attention to complete a task. It should be noted that early childhood programs also can include puzzle games where children need to match geometry figures and shapes or find a way in (or out of) a maze. Despite their seeming simplicity, such puzzles help children think symbolically and establish cause-effect relationships. One can also pay attention to eSports professionals to understand how computer games influence our cognition. The majority of them display an incredibly fast reaction to what is happening during the game and notice any changes before other viewers are aware of them.

Their experience in games that require full attention and rapid thinking allows them to evaluate a situation much faster, and, based on this evaluation, suggest one or several decisions. The importance of decision-making in college and career is discussed extensively, but there are few suggestions on how such a skill can be improved. My suggestion is that we should play puzzle and quest games more often to evaluate our own ability to think logically and make decisions based on the limited information we have. While a game is a more or less notional situation, we have to provide multiple choices each day, and not all of them are right. I believe that games can improve this ability.

Shooter video games are perfect training bases for those who want to improve their spatial resolution and attention. As Granic et al. notice, those participants who played FPS showed “faster and more accurate attention allocation, higher spatial resolution in visual processing, and enhanced mental rotation abilities” (68). Furthermore, the improvement in spatial skills from playing FPS was equal to the effects of university-based courses that help attendants work on the same skills. Spatial skills, in return, can predict achievements in technology, science, engineering, and mathematics (Granic et al. 68).

Another fact that can support my opinion about the importance of games is the extensive use of gaming in education and healthcare facilities. Students learn to understand complex concepts such as magnetic fields or Earth rotation by playing specifically designed video games, and young patients learn new information about diseases and vaccines with the help of applications and interactive games. At the same time, future health care professionals use serious games for training and medical education (Wang et al. 45). If games begin to enter education and healthcare, it is unreasonable to argue that their main aim is still entertainment. As we can see, they become another advanced learning tool that helps users improve their target skills or knowledge.

The social side of gaming is addressed more often but with a negative attitude as well: researchers pay attention to the development of addiction in online gamers, isolation from peers, and lack of social contact with family and friends. This stereotype is based on an excessive type of gamers and not on moderate or naive (with little experience) gamers who typically use online games as a means to entertain or communicate. Trepte et al. argue that online gaming and gamers’ interaction with their clan results in better interactions offline as well; if gamers are willing to engage in team management, “they seem to gain more social support in both settings, online as well as offline” (837).

Technology and gaming are often seen as negative influences on the development of social bonds among adolescents and young adults. It happens due to the common stereotype about gamers in particular and millennials in general that portrays them as persons who prefer to spend their time on their phone or PC/laptop and write thousands of messages per day.

However, before such technologies as the Internet and instant messaging emerged, personal contacts were limited to a more or less narrow circle of family members, friends, neighbors, colleagues, and other acquaintances mostly from the same city or country. Today, adolescents and adults use the Internet, including online gaming, to find friends from other continents and countries, discuss their interests, and share important aspects of their life via social media and gaming as well. Bonding in online games is also successful because it attracts people with similar interests who are more likely to become friends exactly due to their corresponding perceptions of entertainment and hobbies.

Online gaming in teams also helps gamers develop leadership and management skills by providing them an opportunity to form and rule a clan or a team, where the leader will help others achieve the team’s goals and gain some benefits. In-game terms, these benefits usually include gold or artifacts (weapons, spells, etc.). In real life, the knowledge about group management can come in handy during collective work on a project at the gamer’s place of employment. I would not say that the gamer will become a leader instantly, but, instead, he or she will use the acquired skills in a real-life setting, thus gaining real benefits from them. Online games “reward effective cooperation, support, and helping behaviors”, thus teaching players to build relationships offline efficiently (Granic et al. 73).

Such findings sometimes can lead to expected, but false conclusions: only nonviolent cooperative games lead to increased prosocial behavior in players, whereas violent video games’ influence is still more or less negative because they lead to increased aggression and competitiveness. In a way, this is true, but one should pay attention to the context in which violent games are defined as negative influences. If players choose a violent game that encourages (or requires) cooperation, they are more likely to display prosocial and helping behavior after the game is over (Granic et al. 73). What is more, cooperative gaming decreased the feelings of hostility in individuals compared to those players who preferred to play alone.

The research also found that adolescents who preferred playing cooperative games were more likely to be engaged in different civic movements such as charity or volunteering (Granic et al. 73). The potential of games in encouraging cooperation among citizens is often overseen due to their status as common, even “dumb” ways of entertainment that are more associated with adolescents and children than adults. However, the ability to cooperate is one of the major tools that human beings use to conduct research, invent, discover, and share. Therefore, I cannot agree with opinions that view gaming as a degrading experience. In its core, it targets unique human abilities such as the utilization of language and motion to achieve a goal, analysis, and decoding of abstract concepts and situations to choose the right time to take action, and desire to share positive and negative emotions with other human beings.

More than half of all Americans play video games (59%: 52% male and 48% female Americans) (Grooten and Kowert 70). Despite the frequent use of the word “gamer” in everyday lives, people often have a different understanding of gamers as persons. Some believe that gamers are those individuals who merely like to play from time to time. Others tend to view gamers as persons significantly immersed in the gaming world, i.e. interested in gaming news and fashion. According to Grooten and Kowert, “a player” is a temporary status that a person acquires when he or she plays any game (73). “A gamer”, however, is a more complex concept that relates to the cultural and social capital of a person. A gamer is not simply interested in playing games; he or she also finds a specific value in them and views him/herself through the prism of what he/she understands as “being a gamer”. For example, if a person has other social contacts interested in discussing games, he or she can perceive him/herself as a “gamer” during such conversations.

The concept of a “gamer” as a social identity becomes a part of the individual’s self-concept (how they see themselves), and this self-concept includes parts or characteristics associated with the social group “gamers” that further define person’s preferences and interests. The stigmatization of gamers as a social group is possible due to the existing stereotypes about this community. Gamers are often portrayed in the media as isolated, pale, overweight or malnourished individuals (more often male than female) who display an apparent obsession with games and gaming culture (Grooten and Kowert 75).

I frequently notice such stereotypes; they make me wonder whether the marginalization of the gaming community happens precisely due to negative associations (Internet addiction, mental illnesses, violent behaviors) related to gamers and gaming experience in psychological research. My decision to reference “The Matrix” in this section was due to my belief that social identities (including gamers) and self-perception often merge, creating a desired or partly illusionary self-concept, which incorporates both social and individual beliefs and stereotypes about “gamers” as a social group. For example, despite having a rich social life and harmonious relationships with peers, some gamers that I have met confessed that their primary interest in life was gaming and nothing else.

Such self-perception is the result of external labels created by pop-culture and internal desire to see oneself as a part of a social group that is famous for its obsession with a particular form of entertainment (gaming). I believe that gamers purposefully choose these labels to feel like a legitimate part of the cultural/social group they appreciate. Another problem of gamers’ self-perception emerges due to the lack of any clear consensus about the definition “gamer” in the gamers’ community as well (Grooten and Kowert 76).

More experienced or “hardcore” gamers (as they call themselves) might not accept a “newbie” who recently joined the community and is familiar only with a majority of recent mainstream games. At the same time, the “newbie” gamer would be seen as an experienced gamer by his peers who are completely unfamiliar with the gaming culture. Thus, the definition of a “gamer” changes depending on the perspective of the beholder.

It should also be noted that the uniqueness of a gamer identity is in its duality: when logging in a game, the gamer acquires a new personality (or an avatar) that she or he will be associated with. The importance of the avatar should not be underestimated. For example, recent complaints of female gamers about the lack of strong female protagonists in games led to the emergence of games with such avatars (“Syberia”, “Life Is Strange”, “Horizon Zero Dawn”, “The Last of Us”). Furthermore, some developers decided to allow the player to choose a female or male protagonist (“The Elder Scrolls”, “Prey”, “Dishonored 2”, “Mass Effect”, various massively multiplayer online role-playing games).

However, the gamer’s identity can experience even more radical transformations in games, where they can play as animals and supernatural or divine beings (“Ori and The Blind Forest”, “Divinity: Dragon Commander”, “The Elder Scrolls”, “Vampyr”, “Spore”, “Black and White”). The opportunity to perceive oneself as a supernatural deity or animal is yet another factor that, in my opinion, attracts gamers because they acquire a chance to become someone (or something) else. This is the reason why gamers are perceived as escapists who prefer imaginary life to the real one (such perception is also one of the major stereotypes about gamers).

Life in a virtual community has its established values, beliefs, cultures even that encourage gamers to identify with their guilds (e.g. by wearing a particular type of coat of arms, weapons, or having an identifiable nickname such as “Tom_Team_Raven”, etc.). In the offline world, gamers can also use such markers to show other members of the community their values or allegiance to a certain clan. Various merchandise sold by the biggest online retailers also helps gamers translate their adherence to a game via key chains, T-Shirts, backpacks, badges, etc. Thus, the virtual life goes beyond its digital frames and integrates with the gamer’s real life, affecting and changing it.

The line between the real and the digital life is clear to some gamers but extremely blurred to others. Addiction to video games (including online ones) is the currently debated topic among psychologists and psychiatrists; the reasons behind this addiction can be different, from increased stress levels to depression and compulsiveness (Whang et al. 146). As intriguing and attractive as the digital world might be, an extensive immersion in it can significantly worsen one’s quality of life and well-being.

If an interest in gaming transforms into an addiction, there is little chance that the discussed cognitive and social benefits will be derived. Instead, the person will find that she or he is unable to control her /his life, think about anything else, or find other hobbies interesting. Moreover, since the human body is not designed for a sedentary lifestyle evolutionally, addicted gamers can experience back pains, fatigue, severe headaches, and insomnia. Their social ties often crumble as well: frequent conflicts with parents about the addiction, reluctance to meet with offline friends, and a reduced interest in other activities are common among excessive gamers (Liu and Peng 1306).

Like any other addict, excessive gamers show signs of psychological dependency, which eventually results in loss of control over one’s time and life. Digital life becomes more valued by gamers because they believe that they are more loved or respected there. For some, the opportunity to experience fantasy adventures (slay dragons, shoot zombies, create spells, etc.) becomes more attractive than the real-life itself. The distortion in the self-perception is also typical because gamers see their digital self as more important than the real one. The adverse impact of gaming is evident, but it only emerges when the gamer loses control over his/her hobby and prefers it to the offline life.

However, I believe that individuals can protect themselves from these consequences by paying attention to their behavior. If any negative effects of gaming outweigh its positive ones, it is advisable to stop playing any games immediately and restrain from them for several days or even weeks. If a person is interested in deriving positive benefits from gaming, he or she should play moderately, i.e. devote a limited amount of time to gaming per week (a couple of regular gaming sessions will provide the necessary benefits). Only a reasonable approach to gaming will allow one to reap the rewards.

Interest in digital games and gaming should not be perceived as a sign of possible addiction or negative quality of life. Moderate gaming can improve one’s social and cognitive skills, build new online and offline relationships with other like-minded persons, and make one’s free hours more adventurous and exciting. Despite the violence that repels some, brutal games can encourage a person to display helping behavior more often, thus strengthening their offline social ties.

Games exist not only as a form of entertainment. Simulators, also known as “serious games”, are developed to help different professionals acquire necessary skills via completing digital tasks and trying out their future role in a virtual environment. Games teach individuals how to react to events faster, solve puzzles and problems in a limited amount of time, and employ decision-making skills for a better situational outcome. Thus, gaming has significant potential in developing our cognition and making us more aware of our unique personality.

Colzato, Lorenza S., et al. “Action Video Gaming and Cognitive Control: Playing First Person Shooter Games Is Associated with Improvement in Working Memory but Not Action Inhibition.” Psychological Research , vol. 77, no. 2, 2013, pp. 234-239.

Granic, Isabela, et al. “The Benefits of Playing Video Games.” American Psychologist , vol. 69, no. 1, 2014, pp. 66-78.

Grooten, Jan, and Rachel Kowert. “Going beyond the Game: Development of Gamer Identities within Societal Discourse and Virtual Spaces.” Loading… The Journal of the Canadian Game Studies Association , vol. 9, no. 14, 2015, pp. 70-87.

Liu, Ming, and Wei Peng. “Cognitive and Psychological Predictors of the Negative Outcomes Associated with Playing MMOGs (Massively Multiplayer Online Games).” Computers in Human Behavior , vol. 25, no. 6, 2009, pp. 1306-1311.

Sublette, Victoria Anne, and Barbara Mullan. “Consequences of Play: A Systematic Review of the Effects of Online Gaming.” International Journal of Mental Health and Addiction , vol. 10, no. 1, 2012, pp. 3-23.

Trepte, Sabine, et al. “The Social Side of Gaming: How Playing Online Computer Games Creates Online and Offline Social Support.” Computers in Human Behavior , vol. 28, no. 3, 2012, pp. 832-839.

Wang, Ryan, et al. “A Systematic Review of Serious Games in Training Health Care Professionals.” Simulation in Healthcare , vol. 11, no. 1, 2016, pp. 41-51.

Whang, Leo Sang-Min, et al. “Internet Over-Users’ Psychological Profiles: A Behavior Sampling Analysis on Internet Addiction.” Cyberpsychology & Behavior , vol. 6, no. 2, 2003, pp. 143-150.

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How to Write an Effective Essay on Video Games

CaliMonk's avatar

Writing an effective essay on video games requires a good understanding of the topic, strong writing skills, and the ability to analyze and present your ideas clearly. Whether you're a passionate gamer exploring your favorite titles or a cultural critic examining the industry's impact, a well-crafted essay can offer valuable insights and engage readers. If you need assistance with essay writing services at Ukwritings , they can help. Ukwritings is an essay writing service that provides professional writing assistance to students on various topics, including video games. Their team of experienced writers can help you craft a compelling and well-researched essay. Here are some tips to help you craft a compelling essay on video games. 

Choosing a Focused Topic

The video game industry is vast, covering a wide range of genres, platforms, and themes. Rather than attempting to write about video games in general, narrow your focus to a specific aspect or angle. This will allow you to delve deeper into the topic and provide more meaningful analysis.

For example, you could explore the impact of a particular game or franchise, analyze the representation of certain groups in video games, or examine the evolution of game mechanics over time. A focused topic will help you develop a clear thesis statement and maintain a cohesive structure throughout your essay.

Conducting Thorough Research

Gather information from reliable sources, including books, academic journals, industry reports, and reputable online publications. Look for sources that provide in-depth analysis, historical context, and expert opinions. Avoid relying solely on user reviews or fan sites, as they may lack objectivity or present biased perspectives.

Consult a variety of sources to gain a well-rounded understanding of your topic. Take notes, highlight key points, and organize your research in a way that will help you support your arguments and provide strong evidence.

Developing a Clear Thesis Statement

Your thesis statement should be a concise and focused statement that outlines the main argument or perspective you will explore in your essay. It should be specific, debatable, and supported by evidence from your research. A strong thesis statement will guide the development of your essay and help you maintain focus throughout the writing process. For example, instead of a broad statement like "Video games are influential," you could propose a more specific thesis, such as "The open-world design of the Grand Theft Auto series has significantly influenced the gaming industry's approach to storytelling and player agency." Crafting a clear and compelling thesis is crucial, especially if you're writing the essay for college admissions or scholarship applications, where college essay services can provide valuable guidance to help you stand out. 

A strong thesis statement will guide the development of your essay and help you maintain focus throughout the writing process. For example, instead of a broad statement like "Video games are influential," you could propose a more specific thesis, such as "The open-world design of the Grand Theft Auto series has significantly influenced the gaming industry's approach to storytelling and player agency."

Organizing Your Ideas Effectively

Structure your essay in a logical and coherent manner. Begin with an engaging introduction that captures the reader's attention and provides context for your topic. Use body paragraphs to present your main points, supporting each one with relevant examples, facts, and analysis. Finally, conclude your essay with a strong summary that reinforces your thesis and leaves a lasting impression on the reader.

Consider using subheadings to organize your essay into distinct sections, making it easier for readers to follow your line of thought and navigate the content.

Analyzing and Critiquing

An effective essay should go beyond simply describing or summarizing information. Analyze and critique various aspects of your topic, such as game design, narrative elements, societal impact, or cultural representation. Offer your own insights and opinions, but support them with evidence from your research and careful analysis.

Encourage critical thinking by examining different perspectives, identifying strengths and weaknesses, and exploring the broader implications or consequences of the subject you're discussing.

Considering Multiple Perspectives

Video games can be viewed from various angles, including artistic, cultural, technological, and psychological perspectives. Acknowledging and exploring different viewpoints will add depth and complexity to your essay, demonstrating your understanding of the topic's nuances.

For example, when discussing the representation of women in video games, you could examine the issue from a feminist perspective, exploring how certain games perpetuate harmful stereotypes or objectification. However, you could also consider the perspective of game developers, who may face challenges in creating diverse and authentic female characters while appealing to a broad audience.

Using Examples and Evidence

Strengthen your arguments by providing specific examples and evidence from video games themselves. Describe key scenes, gameplay mechanics, or design choices that support your points. You can also use quotes from developers, critics, or industry experts to bolster your analysis.

Concrete examples and evidence make your essay more engaging and help readers better understand the points you're making. They also lend credibility to your arguments and demonstrate your familiarity with the subject matter.

Maintaining Objectivity

While it's important to express your opinions and insights, aim to maintain objectivity and avoid biased or overly subjective language. Present different viewpoints fairly, and acknowledge potential counter-arguments or limitations to your arguments.

By maintaining a balanced perspective, you demonstrate your ability to think critically and consider multiple sides of an issue. This approach also makes your essay more persuasive and credible, as readers are more likely to trust an objective analysis.

Editing and Proofreading

After completing your initial draft, take the time to review and revise your essay. Check for clarity, coherence, and logical flow. Ensure that your arguments are well-supported and that your writing is free from grammatical errors, typos, and inconsistencies.

Consider having someone else read your essay and provide feedback. A fresh pair of eyes can help identify areas that need improvement or clarification.

By following these tips, you can craft an effective and engaging essay on video games that showcases your knowledge, analytical skills, and writing abilities. Remember, the key is to provide insightful analysis, use concrete examples, and present your ideas in a clear and organized manner. With dedication and attention to detail, you can create a compelling essay that contributes to the ongoing discussion around this influential medium.

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107 Video Game Essay Topic Ideas & Examples

Inside This Article

Video games have become a popular form of entertainment for people of all ages. From action-packed shooters to immersive role-playing games, there is a video game out there for everyone. With such a wide variety of games to choose from, it can be overwhelming to decide on a topic for an essay about video games. To help you get started, here are 107 video game essay topic ideas and examples to inspire your writing:

  • The impact of violent video games on children's behavior
  • The evolution of video game graphics over the years
  • The rise of esports and its influence on the gaming industry
  • The benefits of playing video games for cognitive development
  • The representation of gender and race in video games
  • The history of virtual reality gaming
  • The psychology of loot boxes in video games
  • The role of music in enhancing the gaming experience
  • The ethics of video game journalism
  • The impact of video game addiction on mental health
  • The cultural significance of video game franchises like Mario and Pokemon
  • The future of cloud gaming and streaming services
  • The role of storytelling in video games
  • The influence of video games on popular culture
  • The relationship between video games and education
  • The impact of video game censorship on creative expression
  • The portrayal of mental health issues in video games
  • The role of social media in video game marketing
  • The history of video game consoles
  • The impact of online multiplayer games on social interaction
  • The evolution of game mechanics in the survival horror genre
  • The representation of LGBTQ+ characters in video games
  • The influence of Japanese culture on video game aesthetics
  • The role of nostalgia in the popularity of retro gaming
  • The impact of microtransactions on player experience
  • The relationship between video games and violence in society
  • The role of artificial intelligence in game development
  • The impact of video game streaming platforms like Twitch
  • The representation of disability in video games
  • The influence of game design on player engagement
  • The evolution of mobile gaming
  • The role of virtual economies in online multiplayer games
  • The impact of video game sound design on immersion
  • The portrayal of mental illness in video games
  • The influence of Eastern philosophy on game narratives
  • The role of user-generated content in game communities
  • The impact of fan culture on video game development
  • The representation of indigenous cultures in video games
  • The influence of literature on game storytelling
  • The role of game difficulty in player satisfaction
  • The impact of video game piracy on the industry
  • The portrayal of war in military shooter games
  • The relationship between video games and sports
  • The influence of board games on video game design
  • The role of player choice in game narratives
  • The impact of virtual reality on therapy and rehabilitation
  • The representation of historical events in video games
  • The influence of film on game aesthetics
  • The role of gender stereotypes in video game marketing
  • The impact of game mods on player creativity
  • The portrayal of mental health professionals in video games
  • The influence of tabletop role-playing games on video game mechanics
  • The role of game mechanics in promoting teamwork and cooperation
  • The impact of game development crunch on industry workers
  • The representation of animals in video games
  • The influence of science fiction on game narratives
  • The role of player agency in game storytelling
  • The impact of game difficulty on player motivation
  • The portrayal of addiction in video games
  • The influence of mythology on game aesthetics
  • The role of puzzles in game design
  • The impact of game reviews on player purchasing decisions
  • The representation of mental illness in horror games
  • The influence of architecture on game environments
  • The role of game soundtracks in enhancing the player experience
  • The impact of game tutorials on player learning
  • The portrayal of robots and AI in video games
  • The influence of fashion on character design in games
  • The role of humor in game narratives
  • The impact of game localization on cultural representation
  • The representation of environmental issues in video games
  • The influence of psychology on game design
  • The role of game narratives in exploring complex themes
  • The impact of game communities on player engagement
  • The portrayal of mental health struggles in indie games
  • The influence of mythology on game storytelling
  • The role of player feedback in game development
  • The impact of game accessibility on player inclusivity
  • The representation of gender identity in video games
  • The influence of surrealism on game aesthetics
  • The role of morality systems in game narratives
  • The impact of game tutorials on player retention
  • The portrayal of mental health professionals in horror games
  • The influence of psychology on game narratives
  • The role of player choice in shaping game outcomes
  • The impact of game aesthetics on player immersion
  • The representation of LGBTQ+ relationships in video games
  • The role of environmental storytelling in game design
  • The impact of game streaming on player engagement
  • The portrayal of mental illness in puzzle games
  • The role of player feedback in shaping game development
  • The impact of game aesthetics on player perception
  • The representation of LGBTQ+ characters in horror games
  • The influence of film noir on game narratives
  • The role of environmental storytelling in shaping game worlds
  • The impact of game tutorials on player skill progression
  • The portrayal of mental illness in narrative-driven games
  • The influence of science fiction on game aesthetics
  • The role of player choice in determining game endings
  • The impact of game aesthetics on player emotional response
  • The representation of LGBTQ+ relationships in indie games
  • The influence of literature on game design
  • The role of environmental storytelling in immersive game worlds
  • The impact of game streaming on player community building
  • The portrayal of mental health struggles in interactive fiction games

Whether you are writing a research paper, a critical analysis, or a personal reflection on video games, these topics provide a diverse range of ideas to explore. From examining the psychological effects of gaming to analyzing the cultural significance of game narratives, there is no shortage of fascinating topics to delve into. So, pick a topic that interests you and start exploring the world of video games through the lens of your essay. Happy writing!

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Home Âť Home Âť Paragraph Âť Paragraph On Gaming (100, 200, 300, & 500 Words)

Paragraph On Gaming (100, 200, 300, & 500 Words)

Gaming has become an integral part of our modern digital world. With the continuous advancements in technology, gaming has evolved from simple pixelated graphics to highly immersive and realistic experiences. Whether through consoles, PCs, or mobile devices, gaming has captured the attention and interest of millions of people worldwide.

Paragraph On Gaming 100 words

Gaming is when you play video games on a computer, console, or phone. It’s a fun way to relax and have a good time. You can play alone or with friends and even people from all over the world. Some games are short and easy, while others are long and challenging. You can play games that make you think hard or games that let you explore new worlds. Gaming can be just for fun or you can even make it your job if you get really good at it.

Paragraph On Gaming 200 words

People love gaming for different reasons. Some like the excitement of beating a tough level or winning against friends. Others enjoy getting lost in a story that’s like a movie you can control. Games come in many types. There are action games, puzzle games, sports games, and so many more. Each one offers a different kind of fun.

But gaming isn’t always perfect. Spending too much time playing can make you forget to do other important things like homework or chores. Some people can get too angry or upset when they lose. That’s why it’s important to take breaks and remember it’s just a game. And always be polite when playing with others, especially online.

Paragraph On Gaming 300 words

Gaming is more than just a hobby for many people. It’s a way to challenge yourself, solve problems, and even learn new skills. When you play games, you often have to think quickly and make smart decisions. Some games even teach you about history, science, or help you practice reading and math. You can also make new friends by playing online, as games often have communities where players can talk and share tips.

Even though games can be good for you, there’s a downside. If you play for too long, it can be bad for your eyes and make you feel tired. It can also be expensive to buy games or special equipment. Plus, online gaming can have some dangers like bullies or people who cheat. Parents and kids should talk about rules for gaming to make sure it stays fun and safe.

If you love gaming, it’s possible to turn it into a career. Some people become professional gamers and compete in tournaments for money. Others make videos about games and become famous online. Whether you play for fun or want to take it to the next level, gaming is a world full of possibilities.

Paragraph On Gaming 500 words

The evolution of gaming.

Gaming has come a long way since its inception. Starting with classic arcade games like Pong and Space Invaders, the industry has grown exponentially. The introduction of home consoles like the Atari 2600 and Nintendo Entertainment System (NES) brought gaming into the living rooms of households across the globe.

As technology progressed, so did the gaming industry. The 16-bit era saw the rise of iconic franchises like Super Mario and Sonic the Hedgehog. The introduction of 3D graphics in the 1990s opened up a whole new realm of possibilities, allowing developers to create more immersive and visually stunning games.

Today, gaming has reached unprecedented heights with the advent of virtual reality (VR) and augmented reality (AR) technologies. These technologies offer players an even more immersive and interactive experience, blurring the lines between the real and virtual worlds.

The Impact of Gaming

Gaming has had a significant impact on various aspects of our lives. It has not only provided entertainment but has also influenced the fields of education, health, and social interaction.

1. Education

Gaming has proven to be a valuable tool for education. Educational games can enhance learning by making it more engaging and interactive. They can help develop problem-solving skills, critical thinking, and creativity. Additionally, gamification techniques can be utilized in classrooms to motivate and incentivize students to learn.

Contrary to popular belief, gaming can have positive effects on one’s health. Exergames, which require physical movement, can help improve fitness levels and promote an active lifestyle. Furthermore, virtual reality games have been used in rehabilitation programs to aid patients in recovering from physical injuries or mental health conditions.

3. Social Interaction

Gaming has also revolutionized the way people interact and connect with others. Online multiplayer games have created communities where players can collaborate, compete, and communicate with individuals from around the world. This has fostered social connections and friendships that transcend geographical boundaries.

The Future of Gaming

The future of gaming is full of exciting possibilities. Here are some trends that are likely to shape the gaming industry in the coming years:

1. Cloud Gaming

Cloud gaming allows players to stream games directly to their devices without the need for high-end hardware. This eliminates the need for physical game discs or downloads, making gaming more accessible to a wider audience.

Esports, or competitive gaming, has gained massive popularity in recent years. Professional gamers compete in various tournaments, attracting millions of viewers worldwide. This trend is expected to continue growing, with esports becoming a mainstream form of entertainment and possibly even an Olympic event.

3. Virtual Reality

Virtual reality has the potential to revolutionize the gaming industry. As VR technology becomes more affordable and accessible, we can expect a surge in immersive gaming experiences that transport players to entirely new worlds.

4. Mobile Gaming

Mobile gaming has already become a dominant force in the gaming market. With the increasing power of smartphones and the rapid growth of mobile app stores, mobile games are expected to continue thriving. The convenience and portability of mobile gaming make it a popular choice for casual gamers.

Gaming has come a long way, evolving from simple pixelated games to immersive experiences that push the boundaries of technology. Its impact on various aspects of our lives, including education, health, and social interaction, cannot be ignored. With the continuous advancements in technology, the future of gaming looks promising, with trends like cloud gaming, esports, virtual reality, and mobile gaming shaping the industry. So, whether you’re a casual gamer or a hardcore enthusiast, the world of gaming offers endless possibilities and countless adventures.

  • Gaming has evolved from simple pixelated graphics to highly immersive and realistic experiences. The introduction of home consoles and advancements in technology have played a significant role in this evolution.
  • Gaming has proven to be a valuable tool for education. Educational games enhance learning by making it more engaging and interactive. They also help develop problem-solving skills, critical thinking, and creativity.
  • Yes, gaming can have positive effects on health. Exergames, which require physical movement, can improve fitness levels and promote an active lifestyle. Virtual reality games have also been used in rehabilitation programs to aid in physical and mental health recovery.
  • Gaming has revolutionized social interaction by creating online multiplayer communities. Players can collaborate, compete, and communicate with individuals from around the world, fostering social connections.

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Essay on Gaming in 900 Words in English for School Students

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Essay on gaming

Essay on Gaming: Do you play PUBG or BGMI? If you do, then you might remember the auto-generated guideline at the beginning of every match; ‘This is a simulation game set in a virtual world and does not represent real life. Please play in moderation and responsibly.

Playing multiplier games has become a trend. Everyone, young and old, likes sitting on the couch and holding the joystick in their hands. Gaming has come a long way. With growing technological advancements and better infrastructure, new and fast gaming consoles are being developed. Popular gaming companies are Tencent Holdings Limited, Microsoft Corporation, Apple Inc., Sony Corporation, Krafton, etc. 

Table of Contents

  • 1 Introduction to Gaming
  • 2 Importance of Gaming
  • 3 Advantages and Disadvantages of Gaming
  • 4 Career in Gaming: eSports
  • 5 Conclusion
  • 6 Top 10 Online Games

Games offer cognitive benefits, can help improve strategic and creative thinking and some even educate us. We all played the games of the early 2000s, like GTA Vice City or NFS Most Wanted. These games were so addictive that children like us would spend hours without caring about the outside world and delving into the missions and races. While playing games, a simple thing we need to understand is, ‘Anything too much is dangerous’.

Introduction to Gaming

Today, the Internet, Google Play Store and Apple Store are flooded with games. If you search for one game, you will get a list of 20 similar games as well. So far, the gaming market has evolved. However, this was not the case when games were first introduced. Do you know the name of the first computer game? Spacewar! 

This influential computer game was developed in 1950 while scientists were still discovering computer software for the gaming future. Then Microsoft Corporation took the gaming market by introducing interesting games Bubble Space, Spider Solitaire, Pinball, and Age of Empires. 

While Microsoft was leading the gaming industry, American gaming companies like Electronic Arts Gaming and Activision Blizzard took the world by storm with their new gaming series like Call of Duty, FIFA, Need for Speed, etc.

As technology improves, gaming platforms have switched from desktops and consoles to mobile phones. These days, mobile games like PUBG, Candy Crush, Subway Surfers, Clash of Clans, etc. are the most popular games. 

Quick Read: How I Spent My Summer Vacation Essay

Importance of Gaming

Playing games is important as it helps improve our cognitive functioning, problem-solving, creative thinking and situational awareness. Every individual must play games to learn how to solve complex problems and adapt to the changing environment and social interaction.

Online gaming encourages social interaction as we connect with online friends and players. Competitive gaming, or esports, has become a major industry. Professional gamers and teams compete in tournaments watched by millions, creating a sense of community among fans.

Might sound cliche but gaming also serves as a powerful educational tool. They enhance learning through engagement and interactivity, which can make difficult subjects more accessible. Some ‘Minecraft’ are used in classrooms to teach subjects such as mathematics, science, and engineering. They encourage creativity and logical thinking.

Quick Read: Essay on Child Labour in 1000 Words

Advantages and Disadvantages of Gaming

Games are interesting, some play for learning purposes, while others build a hobby. We get to learn a lot from games, which can improve hand-eye coordination, enhance memory and concentration, serve as a stress reliever, and lead to the development of persistence and resilience.

However, games are not just about benefits and cognitive development. There are disadvantages associated with gaming as well. Parents and lawmakers around the world are worried about the physical and mental health issues associated with excessive gaming. Long hours of exposure to computers and mobile screens weaken our eyesight and can lead to obesity, cardiovascular issues, and poor posture.

Continuous use of game controllers, keyboards, and mice can lead to repetitive strain injuries, such as carpal tunnel syndrome. Gaming addiction, also known as Internet Gaming Disorder, is a growing concern. It can lead to compulsive gaming behaviours, neglect of personal responsibilities, and significant distress or impairment in daily life.

Excessive gaming can also have negative effects on our social lives. Spending long hours on games can result in social isolation, as individuals may prioritise virtual interactions over face-to-face relationships. Its addiction can strain relationships with family and friends and lead to neglect of social responsibilities and interactions.

Other disadvantages of excessive gaming are behavioural issues, financial impact and ethical and societal concerns. 

Quick Read: Essay on Child Labour

Career in Gaming: eSports

Modern gaming has given birth to a new type of employment; esports. This new industry offers employment opportunities to programmers, game developers and designers, animators, etc. Professional gamers and online streamers compete in esports tournaments for prize money and sponsorships. This career requires exceptional skill in a specific game, dedication, and regular practice. 

Gaming involves a lot of research and development, such as the psychological effects of gaming, game design methodologies, and their economic impact. This role often requires advanced degrees and strong analytical skills.

Gaming is both good and bad. It is good when played in moderation, but bad when it disturbs our day-to-day activities. Gaming companies and governments are becoming more and more aware of the challenges posed by excessive gaming, and therefore several policies have been implemented. We need to understand that gaming is good for us and can improve our intelligence, but only when played in moderation.

Top 10 Online Games

Here’s a list of top 10 online games played today:

  • Call of Duty
  • World of Warcraft
  • Rocket League
  • Red Dead Redemption 2

Ans: Games are an important part of our life. They teach us many valuable lessons, improve our cognitive functioning and offer several other benefits. Online gaming encourages social interaction as we connect with online friends and players. Competitive gaming, or esports, has become a major industry. Professional gamers and teams compete in tournaments watched by millions, creating a sense of community among fans. It might sound cliche but gaming also serves as a powerful educational tool. They enhance learning through engagement and interactivity, which can make difficult subjects more accessible. Some ‘Minecraft’ are used in classrooms to teach subjects such as mathematics, science, and engineering. They encourage creativity and logical thinking.

Ans: Games present players with challenges and goals, giving a sense of accomplishment when these are achieved. Many games have multiplayer features that allow players to interact with friends or meet new people. Games often have built-in reward systems, such as points, levels, achievements, and in-game items. 

Ans: Playing games is important as it helps improve our cognitive functioning, problem-solving, creative thinking and situational awareness. Every individual must play games to learn how to solve complex problems and adapt to the changing environment and social interaction. Online gaming encourages social interaction as we connect with online friends and players. Competitive gaming, or esports, has become a major industry. Professional gamers and teams compete in tournaments watched by millions, creating a sense of community among fans.

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With an experience of over a year, I've developed a passion for writing blogs on wide range of topics. I am mostly inspired from topics related to social and environmental fields, where you come up with a positive outcome.

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Video Game - Essay Examples And Topic Ideas For Free

The video game industry has evolved from a niche entertainment medium to a significant part of modern culture with a vast and diverse audience. Essays could delve into the historical development of video games, from the early arcade and console games to the modern, sophisticated online gaming experiences. They might also explore the technological innovations that have driven the industry forward, and the cultural shifts that have accompanied the rise of gaming. Discussions could extend to the social, psychological, and educational impacts of video gaming, exploring both the benefits and potential downsides. The discourse may also touch on the economic aspects of the gaming industry, including the rise of eSports, mobile gaming, and the future trends that could shape the gaming landscape. A vast selection of complimentary essay illustrations pertaining to Video Game you can find at Papersowl. You can use our samples for inspiration to write your own essay, research paper, or just to explore a new topic for yourself.

Do Video Games Promote Violence?

The Internet is rife with articles about the potentially harmful consequences of play. Psychologists and parents have been arguing the pros and cons of this topic for decades now namely whether video games encourage violence, social isolation and obesity, or on the other hand, promote cognitive growth, perception, care, memory and decision-making. Questions flood our mind making it near impossible to truly answer that question: Can a video game truly promote a violent glimpse into a future reality? Summarized below […]

Can Video Games Make you Smarter?

Video games make kids more intelligent. So many parents say that video games are bad for your brain. Little do they know that it has been proven that video games enhance your brain activity. Games like Fortnite, Destiny, Black Ops, Fallout, Skyrim, and Red dead Redemption can teach kids survival skills, what it is like to live in different time periods, and exercise reflexes. Survival skills are one of the most important things in life. In almost all video games, […]

How do Video-games Affect Child Development

We currently live in the age of rapid technological advancement where almost anyone has access to some form of technology. Video games, in particular, have been at the forefront of recreational entertainment in the past decade. The ubiquity of portable technology means that children are more likely to get ahold of a smartphone or laptop and gain exposure to games, which brings about the concern on the effects of games on child development. Results of numerous recent research studies have […]

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Benefit of Playing Video Games

Video games are seen as a useless entertainment to many parents and even some educators believe that they damage a child's brain. Over the years, violent video games have been blamed for leading people to a life of crime because they believe that games are the cause of kids becoming violent or develop an antisocial behavior. In reality many psychologists and scientists have found that playing video games can actually have benefits towards a person's brain. Video games can eventually […]

The Impact of the Video Games on Children

In this paper I will explore the impact that video games has on children. I will discuss the research on the effect of violent video games on children in particular. At this moment gun violence and particularly school shootings are an extremely hot topic that has resulted in the speculation of different causes for this recent surge in gun violence. Violent video games is one of the leading reasons many are giving for these horrific acts. With all of these […]

Effects of Multi Media on Violence in School

School violence on students can cause psychological and physical pain. The physical pain they get can cause them to be hospitalized. Sometimes that school violence cause students to shoot up schools. People's aggressive behavior increased watching aggressive programs on TV. Students that watch aggressive TV show start to become tougher and less emotional. TV mainly effect students because in the show they watch they become aggressive with other people. Research has also shown that the viewers who watch violent shows […]

Future of Video Games

In many centuries, technology has been a big contributor to human history. It has helped humans advance in many different areas of life. It has provided us with the abilities to advance the human race, and gain more knowledge than our previous ancestors. Technology over the years has advanced rapidly. Not that long ago, the very first cell phone was an extraordinary invention that caught the world by storm. It helped talking with people from long distances remotely seem like […]

Violence and Video Games

The latest debate that is long standing in country today is the big debate does or is video games harmful to our children. Do they allow our children to become harmful to their selves or others, there have been studies internationally looking at the ages from nine to nineteen from 2010 to 2017, over 17,000 adolescents found playing video games led to increased physical behavior over time. There were 24 studies done from countries including U.S., Canada, Germany and Japan […]

Violence in Media

Researchers from Ohio State did a study where they showed one group of 8-12 year olds a movie where the characters used guns and another group a movie where the characters did not use guns. When the group that watched the movie with guns were handed a real, unloaded gun, they pulled the trigger on average 2-3 times more than the group that was not shown the movie (LoBue). The idea that violence shown through media is the source of […]

Video Game Rating System

Video game rating system has come under attack considering the recent mass shooting incidents. Many believe that violence shown in the video games is responsible for these shootings and have called for governmental regulation of the video game industry. In the article"" The Video Game Ratings is an effective Regulation"" Patricia Vance argues that video game rating system created by ESRB (Entertainment Software Rating Board) is an appropriate mechanism to promote and regulate the video game industry. The ESRB was […]

Do Violent Video Games Make you Violent?

A common myth about violent video games is the user is more prone to become violent along with a whole lot more issues like desensitization and many other things. Many think this because it has been a big bad wolf for the media blaming things like school shootings and other horrible things on violent video games. I personally play violent video games and have been asked frequently if i feel violent playing the games. In a article by the washington […]

Negative Effects of Media on Teenagers  

Media is literally in every facet of teenage life, and it is having devastating effects on young people today. Cyberbullying pushed a teen in Texas to commit suicide. Brandy Vela was eighteen years old and cyberbully pushed her over the edge resulting in her suicide. Brandy told her family she was going to kill herself and her family watched her as she shot herself in the chest. Teenagers in Brandy’s high school made fake accounts of her and made comments […]

Research on Video Games and Violence

The day and age we live in are getting more violent and aggressive. Since 2013 there have been at least 300 school shootings. As of 2018, there have been at least ten school shootings. As a result, parents and others have blamed the increase of such horrific acts on violent video games. Some of these video games may include the widely known "Call of Duty franchise, "Halo, "Grand Theft Auto, and "Destiny. Though video games may be correlational to violence […]

Teens should be Allowed to Play Video Games

In a research study that has been conducted on 1000 children among the age group 12-17, about 970 children play computer, web, portable, or console games (Lenhart et al., 2008). About 500 children said they played video games ""yesterday."" Video games are being played by all age group and genders. There are enormous video games available on the market, both for consoles and computers, which require some type of physical activity. Simulation games that are meant to simulate outdoor sports […]

Why Video Games do not Lead to Individuals being Anti-social?

While there is still much to learn about video games, it is a common misconception that video games are a large contributor to individuals becoming anti-social and developing an Antisocial Personality Disorder. In fact, this is the exact opposite of what happens behind the scenes when video games are played, especially for prolonged amounts of time. Video games and the link to anti-social behavior has been a subject of discussion for the better part of the decade, but despite what […]

Stop Blaming Video Games

In today's society, we are able to find violence and aggression everywhere; in magazines, on the TV, on social media, on video-sharing websites like Youtube as well as in video games. Yet, why are violent video games such as Call of Duty, Grand Theft Auto and Assassin's Creed are assumed to be the largest source responsible for the eruption of violence? The criticism towards violent video games from teachers, parents, and the media are so constant that these games have […]

Why you should Play Fortnite

Fortnite Fortnite has taken the video game world by storm. Fortnite is on every console including PC and even on IOS and Android devices. Fortnite Battle Royale has been the most popular game globally since Epic Games, the developer, launched its trial in July of last year. Fortnite: Battle Royale is a Hunger Games-esk game of where up to 100 people jump out of a bus and have to land on an island. On this island, players find weapons, health […]

Video Game Industry

Final Fantasy, Kingdom Hearts, Dragon Quest, and others are among the video games that I play. They are consuming, interactive, competitive and fun. When I first started playing video games many, many, years ago, I played them all by myself. What is great now is that the games can be played with one, two or more people at a time. Teams can be formed and it becomes a game where you work together to win. Of course, this requires a […]

Virtual Violence and Video Games

Virtual violence in video games has become more and more realistic in recent years which has created an area of concern regarding whether the aggression and violent actions experienced during play have an impact on real-life situations. Over the past 15 years many studies have been conducted and significant research has been done that focus on the relationship between interactive, realistic, violent video games and violent behavior. This relationship is questioned in many of the studies, and the ultimate results […]

Violence, Addiction and Expenditure in Video Games

I am against video games because they promote violence, addiction and expenditure. Video games are good when life gets bored and monotonous with the same schedule every day, but people now have made gaming as their profession, which affects them adversely. I played video game for the first time when I was 12 years old. It was fascinating and easy to learn than any other of my course content so, I got addicted to gaming. I found myself depressed and […]

Why Violent Video Games is not the Reason for Violence

Even if people believe that video games has caused violence, video games has definitely brought new ways of benefiting the young minds. Since the 1970s, video games introduced a new way of entertainment for children and teens. Video games has produce a wide variety of games, ranging from peaceful and adventurous to violent and fast-paced. Video games has grown tremendously in the twenty-first century, the most trending games today are violent such as Activision's Call of Duty series, which is […]

Fortnite for me

Fortnite has been out for a year now and it has changed a lot with the release of the Battle Royale edition which was released on September 26th of last year.From map changes to weapons being vaulted and new skins with new seasons being in the game. Which today marks the first day of Season 7. Fortnite is the best game because of the pickaxes,skins,and emotes. Fortnite is a great game because of the great pickaxes. The Rainbow smash pickaxe […]

How Video Games are Good and Bad for your Health?

Are video games good or bad for your health? I think video games would be good for your health because when I play video games I feel more relaxed and at ease than aggressive and mean. I think that some people only use it as a little getaway from the world which is fine as long as they come back to the world rather than becoming anti-social. Which video games are good for communicating with each other? The ones that […]

Video Games and Their Impact in Sports

Introduction As an avid fan of Soccer and a fondness for the Fifa video game franchise, I was interested in delving deeper into the details and trying to find an arbitrary relation between the two. While the importance of physical abilities and motor coordination is non-contested in sport, more focus has recently been turned toward cognitive processes important for different sports. Coaches should be innovative in their methods and use concepts familiar to children. If that means allowing the next […]

Video Games in Education

The use of a video game for education is a two-sided coin with each side pushing strong arguments for and against the use of them to teach and help students retain information. There is supporting research for both the detrimental effects of games and the real learning power they can foster. It is my belief, however, that games can truly be harnessed to promote the development of learning behaviors, not only in children but in adults and the elderly as […]

Video Games – Game over

Anyone who has ever picked up a controller knows that "game over" is a temporary state of being. If a particularly challenging level bests you, most games give you an immediate chance to retry, now armed with more of the knowledge, experience, and skill needed to complete your quest. For many gamers, real-life works the same way. A team of 25 scientists from Europe and North America recently reported that people who played nine or more hours of video games […]

Effects of Fortnite Games

Advances in technology since the 1980s has led to a rapid increase in the computer video gaming industry. Different categories of the online video games have been developed during the period including fortnite games which have become craze currently. From the study by Groves and Anderson (2013), the video game industry has been growing rapidly with market volume rising from 100million to about 4 billion in a five-year period between 1985 and 1990. Jones (2018) also finds that there has […]

The Effects of Video Games

The industry of video games has grown exponentially over the past twenty to thirty years, and the amount of games available to the public has skyrocketed (Green 2). The first video games were being made only 50 years ago. Access was not widely available, and content was limited to very simple games such as Pong, which in itself became popular. However, in a world where computers are becoming ever more essential to everyday life, the video game industry can only […]

Violence Video Games

The first video games emerged in the late 1970s with poor graphics and a low amount of depicted violence. Since then, video games have become much more violent with far more sophisticated graphics making the games seem almost lifelike. This has prompted concerns from the media and psychologists concerns that frequently resurface in the wake of school shootings. For example, following a 2006 school shooting in Montreal, the Associated Press reported that the shooter had been "fascinated by the video […]

Video Games are not the Cause for Mass Shootings

Video games, one of the greatest sales in the entire world, are currently found as a threat. It is usually characterized to be evil and a bad influence on people around the world, especially to minors. It makes children more ""violent and aggressive"" (Laczniak 70). President Trump stated, ""Video game violence & glorification must be stopped""it is creating monsters!"". There have been many comments are arguments over this situation. But is all that true? All these stereotypes and miss understandings […]

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How To Write an Essay About Video Games

Introduction to the world of video games.

Writing an essay about video games requires an appreciation of the medium as both an entertainment form and a cultural phenomenon. Begin by introducing the broad world of video games, covering their evolution from simple pixelated adventures to complex, narrative-driven experiences. Highlight the diversity in genres, from action and adventure to strategy and simulation, and acknowledge the vast demographic that video games appeal to. This introduction should provide a general background that sets the stage for a deeper exploration of specific aspects of video gaming, such as their impact on culture, psychological effects, or the gaming industry’s evolution.

Analyzing Specific Aspects of Video Gaming

The body of your essay should delve into the particular aspect of video gaming that you wish to explore. If you're focusing on the cultural impact, discuss how video games have influenced and been influenced by popular culture. For a more psychological approach, explore how gaming affects cognitive skills, behavior, and social interactions. If your angle is industry-focused, consider discussing the evolution of game design, breakthrough technologies in gaming, or economic aspects like the esports industry. Use specific examples and case studies to support your analysis, demonstrating a deep understanding of the chosen focus area.

Debating Controversies and Ethical Considerations

An essential part of writing about video games is addressing the controversies and ethical considerations surrounding them. This may include the debate over video game violence and its impact on players, the portrayal of gender and minorities in games, or issues related to gaming addiction and mental health. Present various perspectives on these debates, offering a balanced view that considers both the concerns raised by critics and the arguments put forth by proponents of video gaming. This section should engage critically with these topics, showing an awareness of the ongoing discussions in the world of video gaming.

Concluding with a Personal or Predictive Touch

Conclude your essay by summarizing your main points and offering either a personal reflection or a prediction about the future of video games. If you choose to reflect personally, share how your understanding of the topic has evolved or why it holds significance for you. Alternatively, offer predictions about how video games might continue to evolve and impact society. This could include advancements in technology, shifts in societal perception, or potential new areas for growth in the industry. A strong conclusion will not only tie together your essay but also leave the reader with a lasting impression of the depth and complexity of video gaming as a subject.

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How to Write an Essay about Video Games: Presenting Effective Arguments in Papers

write an essay about online gaming

Gaming on video consoles is becoming more and more common. In actuality, the typical gamer plays for roughly six hours each week. There are many who claim that video games are harmful to one’s health since they promote inactive lifestyles like prolonged sitting and isolation from the outside world. On the other hand, some people say that playing video games is a good way to unwind and relax, and they are not wrong. So, what is the real story of video games? Are they good or bad? The controversy of playing video games presents an opportunity for students to either be proponents or antagonists of the issue through essays. Accordingly, this article discusses how a learner can write an essay about video games.

It would be best to do thorough research before writing an essay about video games

Research is often the most challenging aspect of preparing an essay. While writing your video games essay, you’ll have to employ the information you get from research to define video games, describe different genres, and give relevant examples to support your claims. Students must recognize that the amount of research they conduct totally affects how good their essays turn out. Your video game essay will benefit greatly from your careful attention to detail and thorough investigation. Just keep in mind that you are trying to convince your audience to see things from your point of view. This is why having a great deal of background information is essential. Researching your favorite video game would give you an added advantage. Additionally, to support your claims, you must include relevant examples and research-based data.

You should develop an introduction that captures your reader’s interest

The whole point of the opening paragraph is to capture the interest of the audience. To achieve this, it should pose an intriguing topic or provide a contradiction or paradox. You ought to add a good hook to grab the reader’s attention so they can’t help but keep reading your paper. Given that there are numerous motivations for why individuals engage in video games, the introduction is where you have to specify the reasons. Moreover, it would be best to incorporate your thesis statement in the introduction. A thesis statement is basically the writer’s primary concept, summed up in one or a few sentences. A well-formulated thesis statement expresses the work’s central argument in a way that makes sense in light of the inquiry or issue at hand. It would be the correct response to the question, “What is the primary theme of this essay?” from the instructor. Nonetheless, you should perceive your thesis as an opinion that may be debated at any time, rather than an established fact or objective reality. In other words, now is the time to speak your mind regarding the impact of video games on today’s youth.

You must present your arguments in the body paragraphs

The arguments are what learners utilize to support their thesis. A single contention and one or two examples must each have their own paragraph. It would be best to provide your reasoning for your video game position and be sure to explain why you firmly disagree with the opposing viewpoint. Examples include your own experiences and, where appropriate, references to data from studies, forecasts, and statistics. Students should provide answers to contentious topics like “Do video games promote addiction and violence among players?” The arguments you employ ought to back your main point rather than contradict it.

You may offer vivid illustrations as you write an argumentative essay about video games

Learners should offer evocative examples of the genres and video games under consideration. Instead of stressing about whether the material you discover online or the game’s publishers are legit, dedicate yourself to writing a fun and vibrant paper for the person who reads it. This approach piques the audience’s attention and facilitates their comprehension of the argumentative essay about video games. Additionally, these vivid examples assist you in conveying your ideas in a manner that words can’t. Even if you aren’t convinced that your assignment requires an example, using one might perk up your reader and provide your arguments additional weight.

You should write a conclusion for your essay

The last section is meant to sum up the college essay. You may accomplish this by restating the thesis statement and briefly mentioning the arguments you presented in your body paragraphs. This approach will help the audience understand how you systematically addressed the issue and made conclusions. For instance, suppose you had to respond to the question, “Do games negatively affect us?” A topic like that can’t be satisfactorily answered by psychology, particularly when it involves something as novel as video games. Consequently, it is actually way easier to just pick a side and support your position with some research. In the end, your readers don’t expect the argument to be elaborated upon but rather summarized. No new material should be introduced in the last paragraph.

Identifying the sources you employed would be best

When you are writing an essay about video games, it is essential to cite your sources. That means you got to make a list of every resource you used in your paper. References to diverse books, scientific studies, statistical data, and remarks made by well-known experts are acceptable. It would help to make sure your research is from the past five years.

Proofreading is vital for developing a top-notch paper

Students must make sure that their essays about video games have been edited and proofread prior to submission. So basically, you are going to check your assignment for spelling, punctuation, and grammatical mistakes. Completing an essay that is free of errors increases a learner’s likelihood of academic success. Here are some tips to help you proofread your work:

  • Read the text aloud. This will enable you to detect any mistakes.
  • Take your time proofreading and revising your work. Spend sufficient time on it to ensure you catch any possible oversights.
  • Concentrate on correcting a single mistake at a time. Avoid the hassle of searching for spelling and grammar mistakes at the same time. Prior to checking for punctuation and spelling problems, you may concentrate on grammatical issues.
  • You may also create a list of the most typical errors that students make while writing essays, then review your work for each one.

Using these suggestions will guarantee that your essay is devoid of all types of mistakes that might undermine how persuasive your argument is. Alternatively, you can delegate your “ write my essay ” request to online essay writing services like CustomWritings which may allow you to complete a high-quality paper about video games.

Extra tips for presenting better arguments in essays about video games

Today’s youth often engage in video gaming, and this trend will only spread in the coming years. Composing a paper about video games can help you learn more about the subject while also providing readers with information they can utilize in their lives. Just consider the potential for them to be inspired by and gain new knowledge from your essay about video games. Following this article’s recommendations should take you a step closer to achieving your academic goals.

Nick Sinclair

Nick Sinclair, a gaming aficionado since the Commodore 64 era, studied Creative Computer Games Design in university before founding his own gaming company. Discovering a passion for content creation, Nick now helps gamers squeeze every drop of fun out of their favorite gaming hardware

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Persuasive Essay: Video Games

Teenagers today often spend a great deal of time playing video games. These games are fun and engaging and young people often feel like playing games is a great thing to do in their spare time. However, you shouldn’t spend too much time gaming and there are a number of reasons for this: it’s unhealthy, you should spend more time studying, and you need to socialize more.

The primary reason to cut down on gaming time has to be that youths that spend a long time on computers and games consoles are often not getting enough exercise. With high obesity rates, it’s very important for young people to spend as much time being active as possible, especially since studies show that people who are overweight during childhood and adolescence are far more likely to become overweight adults than those of a healthy weight when they’re young. There is just as much, if not more, fun to be had in getting out and about and being active. This doesn’t have to mean going for long runs if that’s not your thing; team sports are both fun and great exercise. Dance or fitness classes are also a good option for those not into sports.

Secondly, getting a good education is that best thing that you can do for your future. If every teenager cut down on their gaming time by 30 minutes per day and used this time to study, the whole of that generation would achieve better results and be more likely to have the career that they want. With education, you get out what you put in, so it’s really up to you to put in the additional effort. If you want to go to a good college, extra study in your own time will be completely vital, but gaming can reduce your concentration span and make this more difficult.

The third main reason that playing video games too often is that it’s no good for your social skills. Some teenagers may argue that because they can now play their games online with friends, they are socializing in their own way. However, you can’t beat face-to-face contact, and if you want to succeed in interviews and build good relationships in later life, you need to develop some proper communication skills. This shouldn’t be a chore, or difficult, because hanging out with friends is far more fun than sitting indoors playing on games all day anyway!

In conclusion, there can be no doubt that spending too much time gaming isn’t good for you. You don’t have to stop all together, but it’s all about moderation. Cut down and allocate your additional free time to doing things that are good for you, and you definitely won’t regret it in later life.

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Effects of Video Games Essay

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Introduction

School performance, effects on social relationships.

The society has been immensely influenced by the technological changes, which are reshaping some of the activities. The emerging technologies in one way or another have affected every member of society, irrespective of age.

Video Games have had the greatest influence on the lives of children. Children no longer appreciate the outdoor games as was before, as most of their time is spend indoors playing video games.

Although this trend may have a positive impact on the lives of the concerned children as far as their knowledge of computer is concerned, there are various negative impacts.

Various educationists have confirmed that outdoor plays are very important to the development and growth of children.

It helps them develop socially as they meet with their friends and learn to share discussions, get involved in physical activities and develop physically through such games. The paper talks about some of the negative effects of computer games (Finkel, 1995).

It is established through research that computer games do not help children grow academically. In fact, computer games contribute to inactivity of body cells, which might lead to oversight hence causing diseases such as hypertension and diabetes.

Moreover, indoor games contribute to poor academic performance among students because most of the time is spend on useless games that do not offer any academic lessons.

Lastly, computer games lead to the development of antisocial behavior whereby a student is not interested in interacting with his or her peers.

Available literature shows that more children are growing obese owing to the fact that they spend little time exercising and engage frequently with the computer.

Research shows that children who take part in physical exercises are more healthy, intelligent, and active in class. The study conducted by American Heart Association proved that children are contracting heart diseases mainly because of lack of physical activity.

The research indicated that the number of obese children increased by four percent in 1974. Those affected were children aged six to eleven years.

However, the percentage increase could not be compared with the study conducted in 2006 whereby the increase rate was seventeen percent. As from 1971 to 2006, the number of adolescents thought to be obese increased from 6.1 percent to 17.6 percent.

The percentage increase was shocking. Furthermore, the increase was attributed to lack of physical activity and video games (Wiegman, & van Schie, 1998).

Overweight is a costly condition that leads to a number of illnesses among school going children. According to experts at the University of Michigan, obese children have higher risks of contracting diseases such as diabetes, heart diseases, and high blood pressure.

Other illnesses associated with overweight include high cholesterol levels in the body, hyperlipidemia, sleep apnea, respiratory problems, gastrointestinal malfunctions, early adolescence, and finally mental problems.

Studies show that obese children tend to have a low sense of worth and despair.

As AHA records show, obese children are likely to be obese when they attain the adulthood age. This would even cause more problems because they would be exposed to a number of diseases.

A study conducted by Media Literacy Clearinghouse indicated that children had developed a habit towards computer games. Video games had gained relevance among children aged eight and eighteen years to an extent that the rate at which children played computer games rose from an average of 26 minutes in 1999 to 73 minutes in 2009.

Generally, the rate at which children interacted with the computer daily rose from six hours in 1999 to seven hours in 2009. A report compiled in 2004 at the University Hospital of Zurich revealed that a strong link between obesity and video games exist.

It can be concluded that video games do not help children in any way but instead it affects their health. Video games interfere with the children’s eating habits because such children would tend to consume food with high calories.

In this regard, parents need to monitor the behavior of their children as regards to physical fitness.

In the United States, a study conducted to ascertain the effects of computer games on the performance of students proved that PlayStations and other video games such as Xbox Video affects the concentration of children in class.

Furthermore, the study revealed that children who are like using playing video games could not compete favorably with those who prefer physical games. One of the researchers was quoted saying that the performance of students who engage in physical exercises will always improve with time.

Boys are affected more by the new trend since they would rarely improve in class. Their performance would always remain stagnant for a period.

Moreover, boys cannot develop skills that would help them to read and write well in case they are allowed to interact with the computer frequently (Sakurai, 1984).

It should be noted that video games might not necessarily cause poor performance among school going children but the time spent in watching the games or playing them would consume the time that a student would be expected to read, do some homework, and write a good composition.

Definitely, a student would register a poor grade in case he or she does not engage in a serious research. Video games have a tendency of instilling negative reading attitudes to students. This is because a student would find reading a storybook or solving a mathematics problem boring.

Video games are very fast and demand a higher concentration unlike other academic activities that need time for conceptualization. In a joint study conducted in Australia, researchers concluded that video games affect the performance of students in many ways.

Students who spend time playing video games would always perform dismally in class. In fact, the study revealed that computer games do not help children perform well in any of the subjects. This is because students who spend time watching and playing computer games would always score low in each subject.

This research contradicts some of the assumptions that computer games help children to perform well in some subjects. The Australian study revealed that there is no single positive correlation between academic performance and computer games.

Video games are known to influence the cognitive and educational dexterities of children. Moreover, the games can as well as define the children’s social relationships. In a traditional setting, the relationship between the child and the parent or other senior members of society is clearly defined.

The video games have changed meaning that social relations are no longer the same. Studies indicate that video games, especially those that are violent, reshape the behavior of children. Moreover, video games could contain some sort of competition and aggression, which affect the reasoning of children.

In the current society, the rate at which conflicts occur in society has increased. Youths are currently violent because of the new games. The main objective of video games, according to Nintendo and Sega Genesis Center, is violence.

Any game played by children via the computer does not have anything new other than violent content. The companies specializing in selling computer games would convince parents that the games are non-violent but in the real sense, they are not.

A study conducted in 1998 confirmed that many children, over 80%, were familiar to a violent game referred to as Duke Nukem. Unfortunately, only 5% of parents were aware of the game meaning that children are access even those games that are supposed to be accessed by only the adults.

This trend affects the social life of children. In 1999, students at Columbine High School in Littleton, Colorado engaged in a destructive demonstration mainly because of the influence of computer games.

Students shot at their fellow teens and other people because they experienced it through video games. Such kind of behavior is destructive because it could lead to social anomy (Griffith, 1999).

Studies across the world indicate that violent video games increase an individual’s hostility and aggression. Aggressive games would lead to a habit whereby students prefer to play the games rather than engage in physical exercises.

This is even related to overweight. Children who are used to video games tend to be indifferent and unresponsive to the sufferings of other children. They would easily bully their fellow students without mercy.

Finkel, S. (1995). Causal analysis with panel data. Thousand Oaks, CA: Sage

Griffith, M. (1999). Violent video games and aggression: A review of the literature. Aggression and Violent Behavior , 4(2), 203-212.

Sakurai, S. (1984). Construction of the Social Desirability Scale for Children. Japanese Journal of Educational Psychology , 32(2), 310-314.

Wiegman, O., & van Schie, E. (1998). Video game playing and its relations with aggressive and pro-social behavior. British Journal of Social Psychology , 37(2), 367- 378.

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Essay on Games

Games are an essential part of everyone’s childhood. Games are a fun way to keep kids entertained. They provide an interactive and engaging way to learn something new while considering themselves and others. They give children a break from daily study routines. Playing games improves kids’ immunity and helps them stay strong. BYJU’S essay on games allows the little ones to understand the difference between indoor and outdoor games and the importance of playing games.

Essay on Games

Table of Contents

Indoor games, outdoor games, importance of playing games.

The essay on games is an article that explains why playing indoor games is vital for the development of kids in their early years. Indoor games are essential for kids who spend a lot of time indoors. There are many benefits to playing these games, like improving a child’s vision and developing memory skills. These skills help them in academics. While playing indoor games, kids can have a friendly competition.

The importance of indoor games is something that many people have probably not thought about. Indoor games can teach children how to move a coin, improve coordination, and use their imaginations. Examples of indoor games are carrom board, table tennis, chess, scrabble, charades, paper games, ludo, etc.

Outdoor games are essential to children’s health and development. Children who play outdoors experience nature, which is good for their physical, social, and mental health. Outdoor games are a fun way to get out of the house, meet new people, and take an opportunity to bond with new friends.

The little ones need to engage in physical activities to stay healthy. They help children develop problem-solving, teamwork, communication, cooperation, flexibility, and physical activity skills. Outdoor activities can be more beneficial than indoor activities because they provide more exposure to sunlight. Examples of outdoor games are kabaddi, cricket, football, kho kho , etc.

Playing games is an excellent way for kids to learn about the world and make new friends. Games improve kids’ learning experience and interest in studies, which helps them score better grades. Experts say playing games has cognitive benefits and can help increase social skills.

When playing games, kids’ brains grow stronger and wiser. Games teach children how to interact with others and think strategically while they are still young and learning new things. They also provide a safe place for kids to learn and explore without fear of judgement. You can also use games to teach your child how to communicate using a game board or cards.

To conclude, games are an essential part of early childhood, and an essay on games helps children understand the value of playing games. When kids soak in the sun while playing, they become strong, improving their vitamin D levels. In addition, playing games keep the kids engaged and entertained. For more kid-friendly activities, stories , GK questions and other games visit, BYJU’S website.

Frequently Asked Questions on Essay on Games

What are the benefits of playing indoor games.

Indoor games provide kids with a way to exercise their minds while playing. Solving puzzles or educational games help children learn new skills, strengthen maths skills and improve memory. Research is also being conducted to see how playing indoor board games can improve children’s literacy skills.

Why are outdoor games important for children?

Parents should encourage their children to participate in outdoor games to teach them the importance of teamwork and cooperation. Games like kabaddi, cricket, and hockey are fun ways for children to stay active during the summer. They also help children build their physical strength.

Why is BYJU’S essay on games vital for kids?

BYJU’S essay on games is essential for children because it explains the significance of playing and how games allow them to release stress, have fun, and learn valuable skills.

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Essay on Online Games Addiction

Students are often asked to write an essay on Online Games Addiction in their schools and colleges. And if you’re also looking for the same, we have created 100-word, 250-word, and 500-word essays on the topic.

Let’s take a look…

100 Words Essay on Online Games Addiction

Understanding online games addiction.

Online games addiction means playing games on the internet too much. This happens when someone spends more time playing games than doing other important things. This can cause problems like poor grades in school, less time with friends and family, and even health issues.

Reasons for Addiction

There are many reasons why people get addicted to online games. Some people play to escape from real-world problems. Others find the games exciting and challenging. Some people even play to feel a sense of achievement.

Effects of Addiction

Playing games too much can cause many problems. It can lead to poor performance in school or at work. It can also cause health problems like eye strain and lack of sleep. It can even hurt relationships with friends and family.

Overcoming Addiction

Overcoming online games addiction can be tough, but it’s possible. It’s important to set limits on how much time you spend playing games. It can also help to find other hobbies or activities to do instead of playing games. It might also be helpful to talk to a counselor or therapist.

Online games can be fun, but it’s important not to let them take over your life. If you think you might be addicted, it’s important to seek help. Remember, there’s a lot more to life than just playing games!

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250 Words Essay on Online Games Addiction

What is online games addiction.

Online games addiction is when a person cannot stop playing games on the internet. They spend too much time playing these games and ignore other important things in life. This can harm their studies, health, and relationships.

Why Do People Get Addicted?

People get addicted to online games for many reasons. Some find these games fun and exciting. They enjoy the challenges and rewards that these games offer. Others use these games to escape from stress or problems in real life.

Effects of Online Games Addiction

Online games addiction can have many bad effects. It can cause poor grades in school because students spend too much time playing games instead of studying. It can also lead to health problems like eye strain and lack of sleep. Moreover, it can harm relationships with family and friends because the person is always busy with the games.

How to Overcome Online Games Addiction

Overcoming online games addiction is not easy, but it is possible. One way is to set a limit on how much time you can spend on games each day. Another way is to find other fun activities to do, like playing sports or reading books. It can also help to talk to a trusted adult about the problem.

500 Words Essay on Online Games Addiction

Online games addiction is when a person spends too much time playing games on the internet and finds it hard to stop. This can lead to problems in other parts of life like school, work, or relationships. It’s a bit like when someone can’t stop eating sweets, even though they know it’s bad for them. They might want to stop, but they find it very hard to do so.

There are many reasons why people get addicted to online games. Some people play games to escape from real-life problems or to feel good about themselves. Games can make people feel like they’re winning or achieving something, which can be very satisfying. Other people might get addicted because the games are so much fun and they lose track of time. Sometimes, people get addicted because they’re trying to be the best at the game and can’t stop until they are.

The Impact of Online Games Addiction

Secondly, addiction can harm relationships. If a person spends too much time playing games, they might not spend enough time with their friends and family. This can make people feel lonely and isolated.

Lastly, spending too much time playing games can also be bad for health. It can lead to problems like poor posture, eye strain, and lack of physical activity.

How to Prevent and Overcome Online Games Addiction

If someone is already addicted to online games, it might be hard for them to stop on their own. In this case, it can be helpful to seek help from a professional, like a counselor or a psychologist. They can provide guidance and support to help the person overcome their addiction.

In conclusion, online games addiction is a serious problem that can affect a person’s school, work, relationships, and health. It’s important to balance time spent on gaming with other activities and seek professional help if needed. Remember, games are meant to be fun, not something that takes over your life.

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AZ529 2024 Essay Writing Contest

Dream. Write. Win.

Your 5th or 6th grader could win $529 towards an AZ529 Education Savings Plan.

CONTEST RULES

CONTEST IS OPEN AUGUST 26 THROUGH OCTOBER 6, 2024.

Tell us how you’d make the world a better place.

For the fifth year, Arizona State Treasurer Kimberly Yee and the AZ529 Education Savings Plan are hosting an essay contest for kids. The 2024 Essay Writing Contest invites Arizona 5th and 6th graders to submit essays explaining their dream job and the steps they’ll take to reach it. Winners will receive $529 toward an AZ529 Education Savings Plan to fund their future educational aspirations!

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Contest Details

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All current 5th and 6th grade students in Arizona, including students from district, charter, private schools, tribal schools, and homeschools.

Answer the question, “What is your dream job and how do you plan on achieving it in the future?” Responses should be a minimum of three (3) paragraphs with a maximum of 350 words. The more creative, unique, and thought-provoking the better!

Entries will be accepted through October 6, 2024 at 11:59 PM (MST).

Online: Essays can be submitted online at AZ529.gov/EssayContest using the upload button on this page. (Accepted file types: Microsoft Word, PDF, JPG and JPEG. Max. file size: 256 MB).

Or you can mail entries to: 5th and 6th Grade Essay Writing Contest Attention: Jeffrey O. Office of the State Treasurer 1700 West Washington Street, #102 Phoenix, AZ 85007

Because winning $529 towards a new or existing AZ529 Education Savings Plan is an incredible way to launch your 5th or 6th grader’s future!

Twenty (20) prizes, each in the amount of $529, will be awarded towards a new or existing AZ529 Education Savings Plan. Winners will be selected from each of Arizona’s 15 counties and there will also be winners representing all types of schools, including students from district, charter, private schools, tribal schools, and homeschools. We’re excited to help 20 young writers start saving for their educational plans beyond high school!

Official Contest Rules

One (1) original entry per person.

HOW TO ENTER:

Online: Upload entries using the “Upload Here” button on this page. (Accepted file types: Microsoft Word, PDF, JPG and JPEG. Max. file size: 256 MB).

All entries must be received by October 6, 2024 at 11:59 PM (MST).

JUDGING CRITERIA:

  • Entries will be judged and scored by a panel of judges, including representatives of the AZ529 Plan Advisory Committee.
  • Entries will be anonymously judged based on a scoring rubric of: 40 percent for overall content, 30 percent for originality, and 30 percent for organization. Any ties will be broken based on an additional score for overall readability and grammar.
  • Judges will also ensure that a student is selected from each of the five (5) main types of schools in Arizona: district, charter, private schools, tribal schools, or homeschools.

ELIGIBILITY: All participants must be Arizona residents, currently enrolled in 5th or 6th grade as of August 2024 in an Arizona school. The parent or legal guardian submitting an entry on behalf of the minor must also be an Arizona resident. Employees and families of the Arizona State Treasurer’s Office and Davidson Belluso are not eligible to win.

PRIZES: Twenty (20) awards, each in the amount of $529, will be awarded toward an AZ529 Education Savings Plan, across Arizona. All prizes will be conveyed through a direct contribution to a new or existing AZ529 account in the name of the winner or their parent/guardian. No cash prizes will be awarded.

WINNER SELECTION/VERIFICATION: Winners and their parents/guardians will be notified by phone and/or email after the close of the contest and completion of judging. To receive AZ529 funds, parents/guardians must submit verification of an open AZ529 account within 90 days after the award notification. If verification is not completed within 90 days of the notification, the prize will be forfeited.

AGREEMENT TO THE OFFICIAL RULES: By participating in the Contest, each Entrant fully and unconditionally agrees to accept these Official Rules and the decision of the sponsor and judges which are final and binding in all matters related to the Contest. No purchase necessary to enter or win.

AGREEMENT TO USE OF CONTENT: By submitting an entry, each participant (and their parent or legal guardian) agrees to allow The Office of the Arizona State Treasurer , AZ529, Arizona’s Education Savings Plan and its agents to use the content of each essay. Verbiage from selected essays may be shared online or in print for marketing purposes, either in full or in excerpts. The child’s last name will not be shared or posted online or in a social message but may be used in news releases or media coverage. Further, by submitting an entry, a parent or legal guardian agrees to allow AZ529 to use their own or their child’s likeness, photograph(s), video, voice, or name without costs of advertising, publicity, social media, or any other lawful purpose in any medium now known or hereafter, without any review or approval.

DISCLOSURE OF SPONSORS: The AZ529 Education Savings Plan is managed by The Office of the Arizona State Treasurer . Approved AZ529 Plan providers include Fidelity and Goldman Sachs Asset Management. This contest is being managed by Davidson Belluso, marketing partner of the Arizona Education Savings Plan.

TAX LIABILITY: The Sponsors and their agents make no representations as to the tax liability or deductibility of a prize. Each participant (and their parent or legal guardian) shall be solely responsible for filing and paying any taxes arising from the receipt of a prize.

Who will judge?

The 20 winners will be declared by a panel of judges from the AZ529 Advisory Committee. The panel will read and judge each essay based on content, originality, and organization.

What is an AZ529 account?

The AZ529 Education Savings Plan is a designated account to save for qualified higher education expenses at universities, colleges, vocational, and technical schools. Contributions to this account grow on a tax-deferred basis. Funds in an AZ529 account can be used for tuition and fees, room and board, books and supplies, a computer, internet services and other related educational expenses.

Does my child have to attend an Arizona university to use the AZ529 funds?

If your child wins, you will receive a $529 deposit into an AZ529 Education Savings Plan. AZ529 funds can be used to pay for higher education institutions across the country and some schools abroad. There is no obligation to use the winning funds at a specific vocational school, college, or university.

AZ529 funds can be used for education expenses including tuition and fees, books, supplies, and equipment required for an accredited postsecondary institution or participation in an apprenticeship program registered and certified with the Secretary of Labor under section 1 of the National Apprenticeship Act. AZ529 account funds can also be used for qualified student loan repayments, up to a lifetime maximum of $10,000 per beneficiary. Students who are enrolled at least half-time may use AZ529 account funds for room and board expenses.

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The Savings Goal is calculated by multiplying the Shortfall by the savings percentage selected.

If the account owner wanted to make a one-time investment now to save enough to cover the shortfall, the amount needed was calculated by multiplying the Shortfall amount by an investment index multiplier that corresponds to the selected number of years until college as seen in the Necessary Investment Index.

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Most families set a goal to save for a percent of the total cost of college, not necessarily the whole amount. Some save 25%, some want to cover 30%, others 50% and some families aim for 80%. Use this calculator to find out what amount works best for your current budget.

The Shortfall was calculated by subtracting the Value of Current Investments When College Starts from the Projected Total Cost of College.

Projected Total Cost of College was calculated by multiplying the future annual college costs by the planned number of years of attendance. The projection does not allow for inflation rate adjustments beyond the first year of college.

Home — Essay Samples — Entertainment — Video Games

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Essays on Video Games

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Can Video Games Make You Smarter

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Advantages and Disadvantages of Video Games

Risk factors of video games addiction, timeline of video games development, how video games can shape our brains and behavior, pros and cons of video games, benefits of video games for children, influence of video games on health, the social impact of video games on children, effect of video games on people's moods, influence of violence in video games, psychological effects of video games on children and young adults, stop blaming video games, benefits and detriments of playing video games, discussion on whether video games are bad or good for us, statement that video games cause violence is a misconception, the panic over video games violence in today's society, negative effects of video games on health, investigation of whether video games cause violence in children, the effects of excessive time playing video games on children, interacting with media: how video games have influenced storytelling.

Video games are interactive electronic entertainment forms that involve player participation through the use of digital interfaces, such as gaming consoles, computers, or mobile devices. They encompass a wide range of virtual experiences that combine elements of storytelling, competition, and problem-solving. Video games often feature dynamic visuals, immersive audio, and engaging gameplay mechanics, allowing players to control and navigate virtual environments, characters, or objects.

The origin of video games can be traced back to the mid-20th century when scientists and engineers began exploring the possibilities of interactive electronic entertainment. One of the earliest examples is "Tennis for Two," created by physicist William Higinbotham in 1958, which simulated a game of tennis on an oscilloscope. However, it was in the 1970s and 1980s that video games gained significant popularity and commercial success. The release of the arcade game "Pong" in 1972 by Atari marked a turning point in the history of video games. It sparked the arcade gaming phenomenon and laid the foundation for the industry's growth. The subsequent release of home consoles like the Atari 2600 and the introduction of personal computers further expanded the accessibility and reach of video games. The 1980s and 1990s witnessed the emergence of iconic video game franchises such as Super Mario Bros., The Legend of Zelda, and Sonic the Hedgehog. Rapid advancements in technology led to improved graphics, sound, and gameplay mechanics. The introduction of CDs and CD-ROMs in the 1990s allowed for more complex and immersive gaming experiences. In recent years, video games have become an integral part of mainstream culture and a booming industry, surpassing the film and music industries in terms of revenue.

Shigeru Miyamoto: Known as the "Father of Modern Video Games," Miyamoto is the creator of iconic franchises such as Super Mario, The Legend of Zelda, and Donkey Kong. Gabe Newell: As the co-founder of Valve Corporation and creator of the Steam platform, Newell has played a significant role in the digital distribution of games. Steam revolutionized the way games are purchased, downloaded, and played, greatly influencing the PC gaming market. Markus Persson (Notch): Persson is the creator of Minecraft, one of the best-selling video games of all time. Minecraft's sandbox-style gameplay and open-ended world have captured the imagination of millions of players worldwide.

Action (Fighting, Platform, Shooter, Survival, Battle royale), Action-adventure (Stealth, Survival horror), Adventure (Interactive fiction, Interactive movie, Visual novel), Gacha, Horror, Masocore, Massively multiplayer online, Role-playing (Action role-playing, Tactical role-playing), Simulation (Construction and management, Life simulation, Sports, Vehicle), Strategy (4X, Auto battler, Multiplayer online battle arena, Real-time strategy, etc.).

Arcade video game, Console game, Electronic game, Online game, Mobile game, PC game, Virtual reality game.

Minecraft, Dark Souls, The Witcher, Grand Theft Auto, World of Warcraft, Super Mario, The Sims, Fortnite, Call of Duty, Assassin’s Creed, Pacman, Tetris, Sonic the HedgeHog, Angry Birds, Skyrim, etc.

Public opinion on video games is diverse and multifaceted. While video games enjoy immense popularity and have a dedicated fan base, opinions about them vary among different segments of society. Some people view video games as a form of entertainment that offers immersive experiences, interactive storytelling, and social interaction. They appreciate the creativity, artistry, and technological advancements within the industry. Supporters argue that video games can enhance cognitive skills, problem-solving abilities, and even have therapeutic benefits. On the other hand, there are concerns raised by critics regarding the potential negative effects of video games. Some individuals argue that excessive gaming can lead to addiction, social isolation, and a sedentary lifestyle. Others raise concerns about the violent content in certain games and its potential impact on aggression or desensitization. Public opinion is often influenced by media coverage, personal experiences, and cultural biases. As the medium continues to evolve, ongoing discussions and debates surrounding video games will shape public perception and understanding of their impact on individuals and society as a whole.

1. Cognitive development 2. Entertainment and escapism 3. Social interaction 4. Educational value 5. Technological advancement

1. Addiction and excessive screen time 2. Violence and aggression 3. Health risks 4. Social isolation 5. Distraction and academic performance

1. The video game industry is a multibillion-dollar industry, with revenues surpassing those of the film and music industries combined. In 2021, the global video game market generated over $175 billion in revenue, highlighting the immense popularity and economic impact of video games. 2. According to a study published in the journal Pediatrics, video games can have a positive effect on surgical skills. Surgeons who played video games for at least three hours per week were found to perform laparoscopic surgery faster and with fewer errors compared to non-gaming counterparts. 3. In recent years, the rise of esports (competitive video gaming) has gained significant momentum. Esports tournaments and leagues attract millions of viewers worldwide, and professional esports players have become celebrities with lucrative sponsorships and endorsement deals. The esports industry is projected to reach a value of $3 billion by 2025, further cementing the cultural significance and growth potential of competitive gaming.

The topic of video games is important to write an essay about due to its widespread influence on modern society. Exploring this subject allows for an examination of its impact on various aspects of life, including culture, technology, psychology, and social interactions. Writing an essay about video games provides an opportunity to delve into their historical evolution, from the early days of arcade machines to the immersive and sophisticated gaming experiences of today. It allows for an analysis of the technological advancements that have propelled the industry forward and shaped the way we play and interact with games. Furthermore, studying video games enables an exploration of their cultural significance. Games have become a major form of storytelling, tackling complex themes and issues. They have also sparked discussions about representation, diversity, and ethics within the industry. Understanding the cultural context and impact of video games can shed light on their role as a powerful medium for self-expression and communication. Moreover, video games have been a subject of debate and scrutiny. Addressing topics such as violence, addiction, and their effects on mental health and social behavior can contribute to a nuanced understanding of the potential benefits and drawbacks of gaming.

1. Anderson, C. A., Gentile, D. A., & Buckley, K. E. (2007). Violent video game effects on children and adolescents: Theory, research, and public policy. Oxford University Press. 2. Ferguson, C. J. (2015). Do angry birds make for angry children? A meta-analysis of video game influences on children's and adolescents' aggression, mental health, prosocial behavior, and academic performance. Perspectives on Psychological Science, 10(5), 646-666. 3. Gee, J. P. (2003). What video games have to teach us about learning and literacy. Computers in Entertainment (CIE), 1(1), 20-20. 4. Griffiths, M. D., & Nuyens, F. (2017). An overview of structural characteristics in problematic video game playing. Current Addiction Reports, 4(3), 272-283. 5. Juul, J. (2010). A casual revolution: Reinventing video games and their players. MIT Press. 6. Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. John Wiley & Sons. 7. Prensky, M. (2001). Digital game-based learning. McGraw-Hill. 8. Ryan, R. M., Rigby, C. S., & Przybylski, A. (2006). The motivational pull of video games: A self-determination theory approach. Motivation and Emotion, 30(4), 344-360. 9. Sherry, J. L. (2001). The effects of violent video games on aggression: A meta-analysis. Human Communication Research, 27(3), 409-431. 10. Yee, N. (2006). Motivations for play in online games. CyberPsychology & Behavior, 9(6), 772-775.

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  15. Video Game

    A strong conclusion will not only tie together your essay but also leave the reader with a lasting impression of the depth and complexity of video gaming as a subject. Free essay examples about Video Game ️ Proficient writing team ️ High-quality of every essay ️ Largest database of free samples on PapersOwl.

  16. How to Write an Essay about Video Games: Presenting Effective Arguments

    So, what is the real story of video games? Are they good or bad? The controversy of playing video games presents an opportunity for students to either be proponents or antagonists of the issue through essays. Accordingly, this article discusses how a learner can write an essay about video games.

  17. Video Games Have Benefits: [Essay Example], 625 words

    In conclusion, video games have several benefits that contribute positively to cognitive, social, and emotional development. They have the potential to enhance problem-solving and critical thinking skills, facilitate teamwork and collaboration, and serve as a form of stress relief and escapism. It is important for society to recognize the ...

  18. Persuasive Essay: Video Games

    Persuasive Essay: Video Games Teenagers today often spend a great deal of time playing video games. These games are fun and engaging and young people often feel like playing games is a great thing to do in their spare time. However, you shouldn't spend too much time gaming and there are a number of reasons for this: it's unhealthy, you should spend more time studying, and you need to ...

  19. Effects of Video Games

    School Performance In the United States, a study conducted to ascertain the effects of computer games on the performance of students proved that PlayStations and other video games such as Xbox Video affects the concentration of children in class. We will write a custom essay specifically for you Get your first paper with 15% OFF Learn More Furthermore, the study revealed that children who are ...

  20. How To Write A Common App Essay Draft

    Your essay should have one central theme or focus. You should provide examples and anecdotes that link to the central theme. Structuring the Essay . You should create an essay outline consisting of an introduction, body paragraphs, and a conclusion. Set more free-writing timers to write the body and conclusion.

  21. Essay on Games

    Essay on Games: Games are a part of everyone's life, and kids must be engaged in playing outdoor and indoor games. To learn more about the importance of playing, ask kids to read BYJU'S short essay on games.

  22. Video Games and Their Impact: [Essay Example], 433 words

    One of the key advantages of video games is their ability to enhance cognitive and intellectual development. Players often need to be attentive, have fast reaction times, and employ logical thinking in order to successfully complete missions in games such as shooters. Other games require players to exercise their attention, concentration, and ...

  23. Essay on Online Games Addiction

    High-quality essay on the topic of "Online Games Addiction" for students in schools and colleges.

  24. Essay Contest Announcement

    AZ529 2024 Essay Writing Contest Dream. Write. Win. Your 5th or 6th grader could win $529 towards an AZ529 Education Savings Plan. ... Online: Essays can be submitted online at AZ529.gov/EssayContest using the upload button on this page. (Accepted file types: Microsoft Word, PDF, JPG and JPEG. Max. file size: 256 MB). Or you can mail entries to:

  25. Essays on Video Games

    Absolutely FREE essays on Video Games. All examples of topics, summaries were provided by straight-A students. Get an idea for your paper

  26. Harris explains in exclusive CNN interview why she's shifted her

    Vice President Kamala Harris on Thursday offered her most expansive explanation to date on why she's changed some of her positions on fracking and immigration, telling CNN's Dana Bash her ...