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Research Points

Rp icon.png

Game economy

Gaining RP in War Thunder's economy depends on many factors, but the key ones are: game mode, destroyed vehicle, activity in battle, and the outcome of the battle (victory or defeat). So a player who helped the allies in a battle, performed mission tasks, earned various achievements, and was close to the epicenter of the battle earns, accordingly, more RP than the player who neglected teamwork or the game objective. RP is also earned as a vehicle's modules are unlocked, those earnings go to unlock the selected vehicle.

Distribution

RP earned in battle are distributed to the following funds:

  • Research of the next chosen vehicle of the nation
  • Research of the next modification in the vehicle used in battle
  • Crew experience for the crew slots that were used in battle
  • Convertible research point is given the same, total amount of RP as gained in combat and not deducted or divided from the total

Vehicle Research Points are "experience" that a player can spend on researching locked vehicles. The number of points earned depends on the battle RPs earned and the difference in ranks between the researching vehicle and the vehicle on which the RPs were earned. When researching a vehicle using a vehicle of a different rank, a reduction factor may be applied to the RP obtained ( see table ). In the research of lower-rank vehicles with a higher-ranking premium vehicle, there are no penalties. Using the previous vehicle in the line to research the next vehicle has a bonus of +30% RP gain in Arcade Battles, and a +10% RP gain in Realistic/Simulator Battles.

Modifications Research Points are the "experience" that a player can spend on researching the modifications of the vehicle on which they were earned. The number of modification RPs always coincides with the number of research points earned. Vehicle modifications are divided into four tiers. Some modifications may be researched only after the previous ones. There is also a limitation - several modifications in a tier must be researched first before unlocking the next, higher tier modifications.

  • When all modifications in a tier are unlocked, an amount of vehicle research points is awarded. The award corresponds to 20% of the total RP cost for that tier. For example, if there are 4 modifications of 1,500 RP each, the award is 0.2 x 6,000 = 1,200 RP. While this award is minimal for low-rank vehicles (a few hundred RP), it can be consequential with top-tier vehicles (several thousands of RP). This award is received when each tier is completed (4 tiers in total). Furthermore, the award is not impacted by research efficiency and other multipliers .

Ge icon.png

Crew Experience Points are calculated based on research points for the different battle modes as follows:

  • In Arcade battles - 30 experience points for 1,000 RP
  • In Realistic battles - 11.3 experience points for 1,000 RP
  • In Simulator battles - 9 experience points for 1,000 RP

Multipliers

Rank difference research penalties
Rank difference Research of high-ranked vehicles while using low-ranked vehicles Research of low-ranked vehicles while using high-ranked vehicles
0 No penalty No penalty
1 No penalty -10%
2 -60% -70%
3 -70% -90%
4 -80% -95%
5 -80% -95%
6 -80% -95%
7 -80% -95%

Each vehicle has RP and game currency multipliers, which can be found in their respective vehicle cards. The higher the multiplier, the more RP and SL the vehicle will earn. Premium vehicles have a multiplier which is doubled (compared to regular vehicles).

In addition to vehicle multipliers, players can take advantage of a wide range of other boosters.

  • Premium account - long-lasting boost which can be purchased with GE.
  • Boosters - in-game items which can be activated before a battle to provide a specified gain.
  • Talisman - a modification for individual vehicles which significantly increases the amount of RP they gain.

Researching high-ranked vehicles while using low-ranked vehicles in battles, and vice versa, will lead to a penalty which is applied to the RP obtained from those battles (see Rank difference research penalties table). High ranked premium vehicles are excluded in that they do not have any research penalty when used to research low-ranked vehicles.

Most of the boosters and bonuses work on a multiplication/percentage basis, and these values will therefore be imposed on the initial characteristics of the vehicle thusly, rather than simply being "added", so it's important that you read the description accurately to determine what will happen when the relevant booster or bonus is used, with "+" meaning an addition and "*" being a multiplication.

For example: a +300% booster will be applied to the original 100% multiplier, and will therefore give a total 400% income.

Each subsequent booster that is activated at the same time will lose a percentage of its efficiency, so it's more profitable to activate them one at a time.
  • Currency and research points
  • This page was last edited on 20 May 2024, at 15:49.

how does squadron research work war thunder

How to Get Squadron Points in War Thunder

how does squadron research work war thunder

War Thunder barely needs an introduction. In 2013, while the game was still in beta, it won several awards at Gamescon. There are tons of vehicles and mechanics for you to explore and one of them is aquadron points. In this guide, we’ll talk you through what squadron points are and how to get them.

What is a Squadron in War Thunder?

A squadron is a group of players united under one banner or tag. The concept is comparable to clans or guilds in other games. The underlying principle of a squadron is that it allows cooperative gameplay.

Squadron tags show up next to a player’s in-game name and, as such, allow them to coordinate tasks against other squadrons. War Thunder opens up fresher and more exciting game modes for squadrons, such as squadron battles and World War Mode.

How Do You Create or Join a Squadron?

how does squadron research work war thunder

There are two tiers of squadrons in War Thunder. The first tier requires you to have 1,000,000 Silver Lions (SL) and the second one requires 2,500 Golden Eagles (GE).

With the first tier, you are only allowed to create a training squadron. This is the minimal tier and restricts the member count as well as some of the squadron features available in-game. 

A squadron created via the second tier allows for a maximum member count of up to 128 players. It also allows all squadron members to access the full set of features offered in a squadron. As such, it is the premium option that is available outside of just the training bits of the game. 

Here are the steps to create a squadron in either one of the tiers:

  • Choose a squadron name, in-game squadron tag, and the character borders that surround it. 
  • Select the squadron’s region.
  • Add a description of your squadron so that players know what to expect from the squadron. This will help make it easier to find like-minded players.
  • Put your squadron on the game’s squadron list so that players looking for a squadron know of your opening. 

Squadrons have a hierarchy. The Commander is placed highest on the list and the Privates and Sergeants make up the lowest ranks. 

What are Squadron Points in War Thunder?

Squadron points can be most simply explained as a third kind of currency available to players in War Thunder. While the other two currencies – Silver Lions and Golden Eagles – are both available to purchase, the squadron research points can only be obtained through in-game missions once you have joined a squadron. 

Accrued squadron points are primarily used to unlock squadron vehicles . Squadron vehicles are special in-game vehicles that are only attainable otherwise via Golden Eagles, i.e. by spending cash. Or in this case, you can get them by using earned squadron points.

war thunder squadron fighting in the air

There are two key components to getting squadron points. One is to find a squadron consisting of active players . The other is to simply play as much as possible . Complete the game’s various challenges and battles to earn research points, turn those into activity points, and then use squadron points to research your desired vehicles. 

A key point to remember is that squadron points are directly dependent on players’ regularity in the game. This is measured through a metric called activity points, on the basis of which each squadron member’s final squadron points allocation is calculated. 

Activity points are key to this calculation. For every 200 research points that are obtained in the game, a player is awarded one activity point. Each member’s activity point, when added up, gives you the squad’s total activity. That is calculated in a three-day cycle with a cap of 360 activity points.

How to Calculate Squadron Points

The formula is: Number of Members * Activity points of the squadron = Squadron points (Capped at 20,000) 

If a squadron has 128 members (the maximum allowed), the maximum obtainable squadron points are 128*360 = 46,080 points every three days. This, however, is capped at 20,000 points. So, depending on your squadron size, you can get anywhere between 0 and 20,000 squadron points in War Thunder every three days.

As a member of this squadron, if your activity in every cycle is equal to or greater than 43%, you will receive the full 20,000 squadron points. If not, you will receive proportionately fewer squadron points based on your activity’s ratio to the team’s activity.

how does squadron research work war thunder

Ways to Maximize Your Squadron Points

Not every squadron will have 128 members as in the example above. So make sure you keep a close eye on your squadron activity and ramp up your own activity accordingly. Also important while looking for a squadron to join is to make sure it has high occupancy and sufficient activity.

The lower the overall squadron activity, the easier it is for you to contribute and gain the maximum possible squadron points.

If you’re a squadron creator, it helps to keep an eye on low-activity members and remove them if needed. Because in the end, being active is all that matters to get squadron points in War Thunder.

To be a good contributor you will need to fly like an ace. Here are a few guides to help you with that:

How to Bomb in War Thunder | How to Use Radar in War Thunder | How to Takeoff in War Thunder

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War Thunder Squadron Points: How To Get (Explained)

Check out this guide to know how you can get Squadron Points in War Thunder.

how does squadron research work war thunder

Wondering how you can get Squadron Points and unlock a special ranked vehicle in War Thunder? If yes, then don’t worry we have got you covered. In this multiplayer vehicular combat game, several players from all over the world can come together and form a battalion of their own. In simple words, a Squadron is a group of players who enjoy the enhanced co-op gameplay of War Thunder together. Once players are part of a group, they can unlock special ranked vehicles that are available. To do so you would need the Squadron Points which the game doesn’t exactly explain how you can get your hands on. So if you want to know more about these points, here is a guide you should check out further.

How to Get Squadron Points in War Thunder

squadron points in war thunder

Players can get Squadron Points or Squadron Research Points while being frequently active in War Thunder. Completing mission objectives, daily tasks and going through the various modes daily will help you gain Research Points in the game. For every 200 Research Points you collect, you will then be able to obtain an Activity Point. These are important for players, as these Activity Points are then tossed into a Squadron’s common pool . The amount of points each member adds to the pool is then calculated and converted into Squadron Points every 3 days.

It is worth mentioning that there is a cap on how many Activity and Squadron Points a player and the group can earn respectively. While players can earn up to 360 Activity Points for 3 days the Squadron Points are capped around 20000 . So even if your common pool has an excess of points, only these many points you will obtain in-game. You can then use these points to get the S quadron Ranked Vehicles across Aviation, Ground, Fleet & Helicopters . Another option to buy these vehicles is to purchase them with Golden Eagles .

That’s everything covered on how to get Squadron Points in War Thunder. Check out our guides on how to get custom skins and how to get nukes in War Thunder.

how does squadron research work war thunder

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War Thunder - Official Forum

Squadron Vehicle Rewards - Discussion

Smin1080p

By Smin1080p , July 9, 2019 in Squadrons

Smin1080p 60,444

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xl_968_b01748961501d2f3cbdb0d881e300d5b.

A good reason to join a squadron or become a commander in your own squadron! To do this select Community → Squadrons → Squadrons search and apply to the desired squadron and join it automatically if you approach the requirements. To create your own squadron you need to open the “My Squadron” tab in the same window.

The squadron activity rate helps Commanders of large squadrons evaluate the participation of their members in battles. However the mechanics of activity will be useful for players as well!

We are turning on the possibility of getting unique vehicles for your activity.

image

B-48 Firecrest

image

Vehicles for activity

Completely different vehicles which are available for research to squadron players for their activity will be opened regardless of which ranks or nations you are researching. Once opened, they will be available only for you and will not disappear. 

Such vehicles, even if they have no premium status, will still be a great addition to your battle vehicle setup. 

For squadron activity you can now get following vehicles:

  • M901 ITV — ATGM USA, rank VI.
  • SKR Pr.35 — Sea Hunter USSR, rank III.
  • B-48 Firecrest — fighter/attacker Britain, rank III.

The number of vehicles available to research for activity will be increased in the future.

Research progress of the vehicles for activity points will be given only to players that are members of a squadron.

For players who don’t want to join a squadron, we’re planning to add the option to buy squadron vehicles for Golden Eagles. In addition, if a vehicle has been partially researched, the number of Golden Eagles required to purchase it will be reduced in proportion to the number of squadron activity points that have already been invested in it.

How the activity will be calculated

Participate in random battles, and for each 200 RP earned, your squadron will receive 1 activity point. Every 3 days, these activity points will be converted into a unique vehicle you have chosen for research. The award will depend on your own activity compared to the average activity of the squadron’s other members and the total activity earned by all members of the squadron.

  • If you leave the squadron, the research progress will be saved. Research will continue as soon as you join another squadron.
  • You can see the three-day result of any squadron players activity - right-click on the nickname in the squadron members list and selecting "activity".
  • Personal activity within the 3-day period cannot exceed 360 points.
  • Squadron activity within the 3-day period cannot exceed 20,000 points

— Where will researchable squadron vehicles be placed in the research tree?

The vehicles will be placed at the right side of the research window, together with the premium vehicles. Unlike the premium vehicles, they will be highlighted in green.

— Will training squadrons be able to receive points for the research of squadron vehicles?

Yes, they will be able to.

— What will happen if I have not chosen the vehicle, but have earned activity?

The activity will be saved and you will be prompted/offered to use it.

— Can I create a squadron only with one member (me) and research the squadron vehicles alone?

Sure, but you have to understand that earning the required amount of points alone will be difficult, and you will need more time to do so.

— How does the total activity of all squadron members affect the research of the squadron vehicles?

The activity points used for researching the squadron vehicles will be calculated on the basis of the total activity earned by all squadron members. For example, if you have 10 players in the squadron and all of them earn 100 activity points, the award will be calculated on the basis of 1,000 points.

— Will these vehicles be available on Xbox?

Due to technical reasons, squadrons and the vehicles for activity are not available for the Xbox platform.

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Are we going to see any new vehicles of this type this year for the other nations?

Pat_McGherkin

Pat_McGherkin 2,074

Some maths for anyone that's interested, under normal circumstances (no double rp honey-trap smoke & mirrors - the double points currently available just ensures you need to play half the games to reach your maximum quota - it doesn't half the time taken to get the vehicle )..

It will take 56 permanently active players in your squadron to earn the maximum 20k research points over each 3 day period. Should the 20k be achieved consistently it will take 58 days to earn enough for the M901 ITV.

If your squadron has only 10 active players it will take you 320 days to earn the M901 ITV - this is assuming the 10 are consistently active throughout this entire time period at the maximum allowed rate.

For all three vehicles currently available an active 10 player squadron will take 620 days , assuming maximum activity at the allowed rate for the entire 620 days.

Things that are not clear:

The current 2x bonus : A Community Manager stated that the current bonus allows squadrons to earn 40k every three days. I don't believe this is the case and read the current bonus as being that it will take half the activity to reach the allotted 360 maximum activity per player. Clearly there is a huge difference between the two and my question regarding this remains unanswered on the original thread that was opened regarding squadron vehicles. Even if it did double the allowance of achievable research to 40k every three days your squadron would require 112 fully active players to reach that amount. However, this situation will resolve itself on the 27th of July when the bonus becomes no longer available. I guess we will also find out the answer for ourselves in the meantime.

Squadron vs Personal research allocation :

I typed out a bunch of things that didn't make any sense but in typing them out I kind of figured things out in the end, I think...There are the vehicles in the individual players' tech trees and the vehicles on the squadron page. Presumably, the squadron research does go to the squadron page vehicle (decided upon by who? maybe an officer of the squadron perhaps, who knows? - if there are different ideas of what vehicles should be researched between those that are able to allocate squadron research points, expect the time taken to fully research a vehicle to rise ). Whilst individual research goes to the individual members tech tree vehicles as decided by that individual. When the squadron vehicle becomes fully researched players presumably have to add it to their line-ups from the squadron page? When they leave the squadron they lose access to any squadron vehicles and instead have their own tech tree versions researched to whatever extent they have added their own personal research component to.

All in all, yes, people may have asked for squadron vehicles but it comes as no shock that they're largely unattainable for all but the most active of squadrons, which aren't many considering the state of the game in 2019. And accordingly, given the state of the game in 2019 it's unlikely that most players will ever see these vehicles in their own line-ups without paying for them. Even if the game is around for years to come, most players do not stick with a game long enough to see through the years it will take to access these and future vehicles. Given the times involved for most players and assuming the game is around long enough it is quite likely that those that see the vehicles will never have researched them and that most that did supply research points will quit long before they arrive.

Personally I'm tired of the players of War Thunder being treated like they are. I'm not an idiot and not many around here are and yet we are expected to fall for "hey look, shiny free stuff" time and time again. Free stuff, sure, if you want to wait years for it . I'm already waiting for what feels like years to get a game in tank arcade on the US server at a 'popular' BR of 5.0 and squadron vehicles are the only answer to make people happy? Really?  If those queue times continue to increase the lights will go out on this game well before most squadrons ever get to see a second round of squadron vehicles and what is being done to stop that? WWM & squadron vehicles. Someone help us all. Is the thinking that people won't quit and will queue for 15-20 minutes a game because they're owed the use of a squadron vehicle they've been researching for two years and they're not quitting until they get it!? If so, it's kinda doubtful..

"It's OK, they won't do the math and they'll never realise they won't get the vehicles until it's too late". Like I said, we're not stupid. That "shiny, free stuff" just becomes another shiny slap in the face of Gaijins' customers. It's not as if we don't get a bunch of new free vehicles to research every single major update anyway. Why should this blessed gift from those above take years to materialise?

Maybe this is why...

The only thing that is likely going to be achieved by this fiasco is that squadrons will end up being torn apart by the grass is always greener syndrome. So much for a game driven by community. But with a new game around the corner, fewer, bigger squadrons would be desirable to switch over....funny how things work out..

medal

Shub_Niggurath 2,675

Why activity is capped?

medal

5 minutes ago, Shub_Niggurath said: Why activity is capped?

If it wasn't, the rate at which the squadrons would get torn apart between the haves and have nots would be accelerated. A maxed out full squadron would research the vehicles in a matter of hours.

Of course, the likelihood of there being a difference between the haves and have nots is just as likely in the long run anyway so realistically there is no reason why it's capped other than 'it just is'.

I guess, if anything, it takes the pressure off the launch of the next round of vehicles. Gaijin can wait for 6 months knowing most squadrons will still be working on their first three vehicles.

TheTurtleTanker

TheTurtleTanker 1,167

Do Golden Eagles costs for the vehicles change according to how much research you've done? For example, the M901 ITV costs 6,110 GE at 0/384,000 research, but if you have 192,000/384,000 (50% done) research, does that mean it will then cost 3,055 GE (50% off)?

medal

Kan0nenfutter 789

7 hours ago, Smin1080p said: Participate in random battles, and for each 200 RP earned, your squadron will receive 1 activity point. Every 3 days, these activity points will be converted into a unique vehicle you have chosen for research. The award will depend on your own activity compared to the average activity of the squadron’s other members and the total activity earned by all members of the squadron. If you leave the squadron, the research progress will be saved. Research will continue as soon as you join another squadron. You can see the three-day result of any squadron players activity - right-click on the nickname in the squadron members list and selecting "activity". Personal activity within the 3-day period cannot exceed 360 points. Squadron activity within the 3-day period cannot exceed 20,000 points

Do I understand correctly?

The Firecrest needs 180,000 squadron points (SP). The maximum I can get 360 SP per period. One period takes 3 days:

180,000 SP / 360 SP per period = 500 periods ... which are equal to 1500 days.

I don't think that Gaijin would be so stupid and would let us grind for years for just one of those ... so where's the flaw in my logic? What information am I missing?

medal

1 hour ago, Kan0nenfutter said:   Do I understand correctly? The Firecrest needs 180,000 squadron points (SP). The maximum I can get 360 SP per period. One period takes 3 days: 180,000 SP / 360 SP per period = 500 periods ... which are equal to 1500 days.   I don't think that Gaijin would be so stupid and would let us grind for years for just one of those ... so where's the flaw in my logic? What information am I missing?

The bit you have missed? They are squadron vehicles . The idea is you join a squadron and research them collectively. Or, you pay if you want them and don't want to join a squadron and / or wait.

Either way they take a while to get, as per the calculations above.

Wolf_89

Wolf_89 2,524

Why can't i put any points into grinding any of the vehicles?

And why did Gaijin remove the points/activity from the past days?

medal

2 hours ago, Pat_McGherkin said:   The bit you have missed? They are squadron vehicles . The idea is you join a squadron and research them collectively. Or, you pay if you want them and don't want to join a squadron and / or wait.   Either way they take a while to get, as per the calculations above.

So you're saying that the entire squad has to research the same vehicle? So we're talking 9 periods (27 days) for the Firecrest (180.000 SP / 20.000 SP/period)?

Okay ... but then why did I get to chose that I want to research the Firecrest, while a squad mate of me got to chose he wants to go for the US ATGM tank ...?

And it seems to conflict with "Every 3 days, these activity points will be converted into a unique vehicle you have chosen for research. [not the squad in its entirety]. The award will depend on your own activity compared to the average activity of the squadron’s [looks like personal SP gain, not collective for the squad"

Just now, Kan0nenfutter said: So you're saying that the entire squad has to research the same vehicle? So we're talking 9 periods (27 days) for the Firecrest (180.000 SP / 20.000 SP/period)?   Okay ... but then why did I get to chose that I want to research the Firecrest, while a squad mate of me got to chose he wants to go for the US ATGM tank ...?

Read what I wrote above (assuming I'm correct). There are personal vehicles and the same three squadron vehicles. Players that are not in a squadron are able to research the same three vehicles (with 360 points earned every three days) or buy them with GE. But squadrons are able to apply the research earned (up to 20k every three days) to the vehicles of their choice. The individual can choose to research a different vehicle than the squadron.

I could be wrong but it would appear this is how it's intended to work.

Now that I've seen that squad activity screen, I think it operates like this:

Within a 3 days period, the squad can get build up to 20,000 squad points (SP), with the maximum a single member contributing is 360 SP (sidenote: then 56 players with maxed activity would be needed to get to the squad cap). If you're equal or higher in your personal activity then the squad combined, then you will get the whole 20,000 SP for whatever vehicle you personally chose. The total squad SP aren't divided by the number or activity of all players, only an indicator of how much a single member can get if he's at least as active as the rest of the squad. So basically you profit from the activity of every squad member you have. Only players who are less active receive less then the indicated SP, propably by the ratio of your activity to squad activity. If you have, say, 75% activity and your squad overall 100%, you're likely to only get 75% of whatever the squad managed to allocate together.

And I've just noticed that the total squad SP you can get rises by 360 points per member joining.

DarthGuppy

DarthGuppy 99

Slight tweak to that (based on the Squadron Rewards button blurb): it appears that if you have at least as many activity points as the AVERAGE of the squadron, you get the full reward. If you have less, you get proportionally less.

Let's take an example of a squadron with 3 members:

- player 1 achieves 300 activity over the period

- player 2 achieves 150

- player 3 achieves 0

-> total activity is 450, average is 150

- player 1 gets 450 towards whatever vehicle he is researching

- player 2 gets 450, because he has achieved the average activity over the period

- player 3 gets nothing

- player 1 achieves 300

- player 3 achieves 50

-> total activity is 500, average is 167

- player 1 gets 500

- player 2 gets 450 (500 x 150 / 167)

- player 3 gets 150 (500 x 50 / 167)

- player 2 achieves 100

- player 1 gets 450

- player 2 gets 300 (450 x 100 / 150)

- player 3 gets 150 (450 x 50 / 150)

Note however that I'm not 100% certain if the average is calculated based on all players who have some activity or on all players including the ones with 0. I think it's the latter because the squadron activity percentage in my squadron is way lower than that of the people who have played regularly the past few days.

Other stuff:

- Unlike before where you had a daily cap of 120 activity points you now have a three day cap of three times that. Which means you do not have to play the maximum amount every day, you can compensate for it by playing more on the other days

- As far as I can see there is no research on behalf of the squadron itself, every player gets to choose his own research, and all players get to keep their researched vehicles forever.

- Pat and Kan0nen are correct about the research points required I believe: a single player squadron would have to grind 1500 days of full activity to get one of the two vehicles that have a cost of 180000 . With a squadron of 5 getting full activity it takes 300 days. With a squadron of 50 getting full activity it takes 30 days. Larger squadrons have a significant advantage in researching these vehicles, though with that cap it's going to still be 27 days for a squadron with more than 56 active members.

- The event would be unlikely to make it faster to get to the 360, although I cannot say that with certainty - because it would be counterproductive. Players would have to play only half as many matches to get their research points. It's more likely to mean that at least the cap is 720, and possibly also that the activity points come in twice as fast. The idea being to get people hooked - and 17 days would be enough for larger squadrons to get a single vehicle researched before the event ends.

medal

11 hours ago, Kan0nenfutter said:   Do I understand correctly? The Firecrest needs 180,000 squadron points (SP). The maximum I can get 360 SP per period. One period takes 3 days: 180,000 SP / 360 SP per period = 500 periods ... which are equal to 1500 days.   I don't think that Gaijin would be so stupid and would let us grind for years for just one of those ... so where's the flaw in my logic? What information am I missing?

It would not take "years" to get one.

As an example, you are member of a squadron with 125 players. Each member is earning 160 activity points (in average) in 3 days (max possible 360). So it means that the squadron is making 20.000 activity points in 3 days. By achieving personal activity no less than around medium in your squadron, you will get awarded 20.000 research points (and at the moment with x2 bonus 40.000). So researching the B-48 for 180.000 RP you will need 5 3-days sessions (15 days). And this is not instead  of standard research, it is an additional bonus earned simply by playing regardless of what nation you use.

13 minutes ago, Smin1080p said:   It would not take "years" to get one.   As an example, you are member of a squadron with 125 players. Each member is earning 160 activity points (in average) in 3 days (max possible 360). So it means that the squadron is making 20.000 activity points in 3 days. By achieving personal activity no less than around medium in your squadron, you will get awarded 20.000 research points ( and at the moment with x2 bonus 40.000 ). So researching the B-48 for 180.000 RP you will need 5 3-days sessions (15 days). And this is not instead  of standard research, it is an additional bonus earned simply by playing regardless of what nation you use.

This is the best case scenario. And not just the best case scenario, it is an impossible scenario for the vast majority of players to achieve unless you expect them to dump their current squadrons and friends within them to join a super-squadron.

In the worst case scenario of a single player it does indeed take years. The proof is in the maths.

I asked in the other thread regarding the current x2 bonus. Are you sure it means that the squadrons can earn 40k max every three days? Because I don't read it that way at all. I take the x2 bonus being that players can earn their max rp twice as quickly (i.e. in half the number of games). Given that three days is ample time to get the 360 RP having a x2 bonus allowing a playing to play half the games for the same reward is really no bonus at all. The time frame stays the same, the maximum limit of RP stays the same. It will only help those players that can only play a game or two over a three day period.

If I am reading it right?

And why did Gaijin remove the points/activity from the previous days?

23 minutes ago, Smin1080p said:   It would not take "years" to get one.

 If you read my later statement, I already refined my understanding how this works. I take the rest of your comment as a confirmation that I am understanding it correctly. Thanks.

19 minutes ago, Pat_McGherkin said:   This is the best case scenario. And not just the best case scenario, it is an impossible scenario for the vast majority of players to achieve unless you expect them to dump their current squadrons and friends within them to join a super-squadron.  In the worst case scenario of a single player it does indeed take years. The proof is in the maths.

A training squad with 10 active members will have a hard time, yes. They are capped at 3,600 SP per period, so 150 days for the plane or the ship. A single player can forget ever getting a squad vehicle, too. He should indeed join a large, open squad to get it. I don't see a problem there.

23 minutes ago, Pat_McGherkin said:   This is the best case scenario. And not just the best case scenario, it is an impossible scenario for the vast majority of players to achieve unless you expect them to dump their current squadrons and friends within them to join a super-squadron.   In the worst case scenario of a single player it does indeed take years. The proof is in the maths.       I asked in the other thread regarding the current x2 bonus. Are you sure it means that the squadrons can earn 40k max every three days? Because I don't read it that way at all. I take the x2 bonus being that players can earn their max rp twice as quickly (i.e. in half the number of games). Given that three days is ample time to get the 360 RP having a x2 bonus allowing a playing to play half the games for the same reward is really no bonus at all. The time frame stays the same, the maximum limit of RP stays the same. It will only help those players that can only play a game or two over a three day period.   If I am reading it right?

The examples I gave are correct. 

On the point about it being "best case", its a prime example of a competitive squadron. Baring in mind these are not vehicles you have to research normally, not something you have to buy and are simply an additional bonus (eg something not there before and now is), these rewards are not "impossible" but simply another additional target and reward to work towards simply by already playing. 

The whole point of this mechanic is to promote more squadron usage and reward those who take part. 

@Smin1080p - Taking =MOD= Squadron as an example.

If the current 24 squadron members that display activity go on to reach their maximum 360 limit and all 24 maintain that activity level through the necessary time frame. It will take the =MOD= squadron 261 days to research all three vehicles.

744,000 Total RP required for all three vehicles

24 x 360 = 8,640 RP every 3 days

86.1 RP instalments to pay off all three vehicles.

Many squadrons have numbers of active members far fewer than 24. 

The effect of this is tantamount to these vehicles being exactly the opposite of squadron vehicles. The only players who can realistically look at getting these vehicles in a reasonable time-frame are players not currently aligned with a squadron at all, who are able to join a squadron set up for the vehicles alone and will therefore likely take no part in any further squadron activities as they have had no interest in doing so to date.

Competitive squadrons are unlikely to take on further 'random' members just to bolster numbers because they wish to remain competitive. They are locked into their current, most likely diminishing, membership.

My own squadron - I do not wish to take on random players that may not match the values and personalities that I wish to maintain for the friendships that I have developed. I'm locked into my squadron as most current squadron players are to theirs. These vehicles are going to be of no benefit to me or my members in any way, free to research or otherwise, for an amazing length of time. Whereas Mr Single player can join any free vehicle start up squadron and get them much, much quicker.

This isn't a benefit for squadrons at all.

It would be enough to expand the individual 360 cap (or to get rid of it at all) to shorten or solve that problem. The 20,000 squad cap can stay if Gaijin thinks that a minimum waiting period for even the most active squads is necessary. Only thing is: this would make it harder for less active players to get the full squad reward. Not saying that they should get it if they play less ... they propably would profit from it, too ... but it has a psychological component to not get the full reward.

31 minutes ago, Pat_McGherkin said: This isn't a benefit for squadrons at all.

This mechanic and these vehicles did not exist at all before this was introduced. These are bonuses and extras on top of the already existing process. They do not take anything away from anyone but give them extra rewards they did not previously have.

32 minutes ago, Pat_McGherkin said: @Smin1080p - Taking =MOD= Squadron as an example.   If the current 24 squadron members that display activity go on to reach their maximum 360 limit and all 24 maintain that activity level through the necessary time frame. It will take the =MOD= squadron 261 days to research all three vehicles.   744,000 Total RP required for all three vehicles 24 x 360 = 8,640 RP every 3 days 86.1 RP instalments to pay off all three vehicles.   Many squadrons have numbers of active members far fewer than 24.      The effect of this is tantamount to these vehicles being exactly the opposite of squadron vehicles. The only players who can realistically look at getting these vehicles in a reasonable time-frame are players not currently aligned with a squadron at all, who are able to join a squadron set up for the vehicles alone and will therefore likely take no part in any further squadron activities as they have had no interest in doing so to date.   Competitive squadrons are unlikely to take on further 'random' members just to bolster numbers because they wish to remain competitive. They are locked into their current, most likely diminishing, membership.   My own squadron - I do not wish to take on random players that may not match the values and personalities that I wish to maintain for the friendships that I have developed. I'm locked into my squadron as most current squadron players are to theirs. These vehicles are going to be of no benefit to me or my members in any way, free to research or otherwise, for an amazing length of time. Whereas Mr Single player can join any free vehicle start up squadron and get them much, much quicker. all.

I dont really see what relevance targeting the MOD squadron or any other smaller squadron has to do with this. 

As I said, this reward was introduce as a bonus for active and competitive squadrons. Those that do wish to take on many members and who are active in the game. Squadrons at the competitive and communal edge of the game put a lot into the game and this is a bonus reward for those players. Many Content partners and other figures have squadrons they take on newer players to help assist them, train them and develop them into better players as well as helping the community in general through events and many other means. 

The vast majority of active squadrons in game who play regularly will have no issues in obtaining these vehicles in a reasonable timeframe. That being said, yes smaller squadrons wont have such easy access, but thats another reason to encourage squadron growth. The input required has to take into account squadron scale and the averages. 

In your spesific example, if you dont wish to grow your squadron, you can still earn points towards them and purchase the remaining / missing points with GE as we also made them available with that. 

Again, these vehicles are taking nothing away from you or forcing you to do anything. They are an additional bonus reward which was heavily requested by active squadrons. 

I'm more than happy to take on as many members that I can find as long as they are going to fit with the current ethics, themes and members of the squadron and the members of numerous other squadrons that we play with. But the players aren't there.

The MOD squadron was just an example of any average squadron but in this regard it's a great example. The floodgates for new members aren't going to be opened there either. It's unreasonable to expect that they should be with any other squadron. Squadrons in terms of maximum membership are often totally uncompetitive. They will take on all-comers but actually do very little to educate them once they have them in their ranks. This will be the case even more so with any sudden influx of players with no loyalty to anything but free vehicles. The three or four squadrons set up specifically for grinding the vehicles that I have seen all advertise that there is specifically no need to take any further part in any squadron activities. This alone should be proof of concept or lack thereof.

I vet the quality of my members precisely because I want to work with them, to help and guide them. To encourage them to develop and become better players. If I just yell out get your free vehicles here and let in 100 random members am I going to be able to perform that mentor role to those 100 players? Nope. Are they going to want to be mentored? Nope. Are they going to squad up with my existing members, jump on discord, etc.? Nope. They just want the vehicles. Am I going to upset my current members who are accustomed to playing at a certain level if someone does want to squad up without a similar level of skills, yes.

As squadrons go, my squadron is actually pretty active. But clearly not active enough in this case. But it's certainly not alone there.

blastedryan

blastedryan 967

I took a look at the squads in the squad finder and pretty much every squad with 50+ players only has 10-30 active players. So I really doubt any squad right now is getting optimal research.

As someone who has set up such a vehicle-squad: yes, our "quality of life" will be way lower then in your squad. No contest. Considering how fast my squad got 128 people, I think there is a "market" for players who don't want or need this extra services you provide. And those wouldn't have fitted into your squad anyways.

Just on a side note: If anyone in my squad has a question, I will help, of course but not every squad has to be about "mentoring".

blastedryan: my squad got to 13,500 squad points in less then a day. I am confident that 20,000 will be reached. Even if it isn't: it's way more then I would have gotten on my own, so at the end of the day, I am fine with it.

5 minutes ago, Kan0nenfutter said: As someone who has set up such a vehicle-squad: yes, our "quality of life" will be way lower then in your squad. No contest. But considering how fast my squad got 128 people, I think there is a "market" for players who don't want or need this extra services you provide. And those wouldn't have fitted into your squad anyways.   Just on a side note: If anyone in my squad has a question, I will help, of course. But not every squad has to be about "mentoring".

For sure. There are always going to be people that just want free stuff. I have no doubt that, in-time, you will be able to create a social community if you so desire. But this is a fresh enterprise. You are creating your rules based around the vehicles. To try to adapt a current squadron for optimal vehicles research is very much a bend or break approach. You've built a round peg for a round hole. The rest of us have to try to make our square pegs fit. It's not as simple, or as easy as opening the floodgates.

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This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today.

How do squadrons work?

Im fairly new to the game and just found out about squadrons. Could anyone explain them to me and whats an easy way to find a good one for ‘research’?

IMAGES

  1. How To Research Squadron Vehicles

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  2. The Naval research tree in War Thunder differs from Air and Ground

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  3. How to research squadron vehicles in war thunder?

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  4. War Thunder

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  5. How to Research Fast in War Thunder

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  6. Squadron Vehicles Explained

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COMMENTS

  1. Complete Guide to Squadron Research (How it is calculated ...

    Good day Commander, welcome to the introduction to squadron points pamphlet. This article seeks to explain the basics of how squadron points work for individual players and the squadron as a whole. I hope you will find this information helpful for your future success in the game The Basics. Activity Points

  2. Squadron vehicles

    Squadron vehicles are special vehicles obtainable by squadron research points or by golden eagles. Squadron research points are gained from being active while being in a squadron. For every 200 research points earned, an "activity point" will be added to the squadron's collective pool. Every 3 days, these activity points will be converted into ...

  3. Has anyone figured out how squadron research works? :: War Thunder

    How does it work as the WF post on it is vague as. Participate in random battles, and for each 200 RP earned, your squadron will receive 1 activity point. Every 3 days, these activity points will be converted into a unique vehicle you have chosen for research. The award will depend on your own activity compared to the average activity of the ...

  4. How do i get squadron vehicles and how long does it take to ...

    If you and your squad have high activity you get 20.000 RP each 3 days. So it takes 3 months to get a vehicle around. You need a active squadren and about 75k rp gain every 3 days to get the 20k squad rp. Sooo 20k all three days. Do the math. After getting the bmp2, im interested in getting the bmp2m.

  5. How to maximum your Squadron Research Points : r/Warthunder

    Since we only need to achieve an Activity level of 44% for Squadron Activity, that means we will only need 8,800 Activity Points from the combined Activity Points from the Squadron members to get the maximum amount of Activity Reward. [20,000 * 0.44] (20,000 is the maximum amount of Activity Points that can be gathered from all of the members).

  6. Research Points

    Research Points (RP), or "experience", is used to research and advance in vehicles, modifications, and crew training.RP gain in the game depends on the game mode played. Squadron vehicles, coloured in green, are special vehicles that require squadron research points.. Game economy. Gaining RP in War Thunder's economy depends on many factors, but the key ones are: game mode, destroyed vehicle ...

  7. How To Get Squadron Points In War Thunder

    Squadron points can be most simply explained as a third kind of currency available to players in War Thunder. While the other two currencies - Silver Lions and Golden Eagles - are both available to purchase, the squadron research points can only be obtained through in-game missions once you have joined a squadron.

  8. How To Get Squadron Points In War Thunder

    Players can get Squadron Points or Squadron Research Points while being frequently active in War Thunder. Completing mission objectives, daily tasks and going through the various modes daily will help you gain Research Points in the game. For every 200 Research Points you collect, you will then be able to obtain an Activity Point.

  9. [Development] Squadron Activity Improvements

    Activity. Player activity is the sum of activity points gathered by the player during the last 14 days. Activity points are earned in all battles in which Research Points are accrued to the vehicles. One activity point is given for every 200 RPs. To get activity, it is not necessary to play squadron battles - it is enough be a squadron member ...

  10. How i get squadron research points? :: War Thunder General Discussions

    In the opening windows click "Activity" at the bottom. You'll see the activity of your squadron & your activity in a time period (this one ending May 18th). At the end of the period, depending on your squadron's activity & yours, you'll get to spend the squadron RP points you earned (up to 20k) on a squadron vehicle.

  11. Squadron Vehicle Rewards

    To do this select Community → Squadrons → Squadrons search and apply to the desired squadron and join it automatically if you approach the requirements. To create your own squadron you need to open the "My Squadron" tab in the same window. The squadron activity rate helps Commanders of large squadrons evaluate the participation of their ...

  12. Squadron Research? :: War Thunder General Discussions

    Squadron vehicles are special vehicles obtainable by squadron research points or by golden eagles. Squadron research points are gained from being active while being in a squadron. For every 200 research points earned, an "activity point" will be added to the squadron's collective pool. Every 3 days, these activity points will be converted into ...

  13. how do squadron points work/how to get squadron vehicles

    New comments cannot be posted and votes cannot be cast. You just play normal, and every 3 days you get an amount of squadron points. The max is 20k SP. Just by regular playing. There are multiple news posts are in game descriptions that clearly line out everything about the squadron vehicles system.

  14. [Development] Squadron vehicles: Su-22M3

    The Su-22M3 fighter-bomber will become a unique attack aircraft in the USSR aviation research line, which will be available to squadron members. The Su-22M3 is an improved modification of the Su-17 attack aircraft with an expanded selection of suspended weapons (including guided ones) and a more powerful engine.

  15. Latest Squadrons topics

    Activity. Season Schedule for Squadron Battles. squadron. High available BRs in the beginning and lower BRs by the end of the season. Stepping down of BR will happen as follows once a week: 1st week мах BR 12.7 (01.05 — 07.05) 2nd week мах BR 11.7 (08.05 — 14.05) 3rd week ма…. 2. 15897. June 29, 2023. Squadron Naming - READ ME!

  16. Squadron Vehicles and their progression

    I am currently grinding a vehicle, it is the Object 122MT ''MC'' in the Chinese premium tech tree and it is a squadron vehicle. I wanted to discuss about how progression in squadron vehicles should work. Squadron vehicles are usually very expensive to both buy and crew, and they have the normal tech tree repair costs instead of the far lower premium repair costs, which makes them a ...

  17. Regiments

    Each squadron in War Thunder has its own statistics. The overall regimental statistics are collected from four basic parameters: the number of air vehicles destroyed, the number of ground vehicles destroyed, the number of deaths in battles and the total time spent in the game. Based on this data, your regiment will be located on the leaderboard ...

  18. how does the squadron research work : r/Warthunder

    For example: i generally get between 11000 and 13000) The amount of rp you get is also changed by the amount of time you play. You can check how much of the required activity youve played by clicking on your squad and then rightclicking on the number behind your name. You'll get a certain amount of points every few days.

  19. People interested in finding a squadron, let us all know ...

    Type of squadron you're looking for - Both Casual and Competitive.. Modes you play - I dabble in all modes. Type of vehicles you like playing the most - I dabble in all forms. Preferred nations - I like to mess around with all nations but I'm currently focusing to main French. I do however have some Mid tier USA/USSR stuff.

  20. How does squadron vehicle research work? : r/Warthunder

    You can only research one squadron vehicle at a time. And it doesn't matter which game mode or nation you play. Only your and your squadrons activity. And you get those research points every 3 days. You need to be in a squadron too every 3 days you'll get assigned RP depending on how active you were .

  21. [RoadMap] Following the Roadmap: Additions in the Second ...

    Autoloader — destroying this module stops the ability to reload the gun, but the possibility of shooting ammunition already loaded into the breech remains.; Fire Control System (FCS) — destroying this module blocks subsystems linked to the FCS depending on the combat vehicle, such as rangefinders, night vision devices, LWRs and the gun stabilizer. . The list of parts can be checked in the ...

  22. How do squadrons work? : r/Warthunder

    squadrons are like clans in a lot of other games, basically somw ppl u can team up with more easily theres sqb (squadron battles) where you fight 8v8 against other squadrons. squadrons with more active players are better, but only up to 32 ppl i think. idk how u would contact one of em tho. if u use discord u can maybe join the one i'm in my ...